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@@ -0,0 +1,100 @@
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+// Copyright 2020 yuzu emulator team
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include <condition_variable>
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+#include <functional>
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+#include <mutex>
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+#include <thread>
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+#include <vector>
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+#include <queue>
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+
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+#include "common/assert.h"
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+#include "common/scope_exit.h"
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+#include "core/core.h"
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+#include "core/hle/kernel/kernel.h"
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+#include "core/hle/kernel/server_session.h"
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+#include "core/hle/kernel/service_thread.h"
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+#include "core/hle/lock.h"
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+#include "video_core/renderer_base.h"
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+
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+namespace Kernel {
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+
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+class ServiceThread::Impl final {
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+public:
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+ explicit Impl(KernelCore& kernel);
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+ ~Impl();
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+
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+ void QueueSyncRequest(ServerSession& session, std::shared_ptr<HLERequestContext>&& context);
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+
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+private:
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+ std::vector<std::thread> threads;
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+ std::queue<std::function<void()>> requests;
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+ std::mutex queue_mutex;
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+ std::condition_variable condition;
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+ bool stop{};
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+};
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+
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+ServiceThread::Impl::Impl(KernelCore& kernel) {
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+ constexpr std::size_t SizeOfPool{1};
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+ for (std::size_t i = 0; i < SizeOfPool; ++i)
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+ threads.emplace_back([&] {
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+ // Wait for first request before trying to acquire a render context
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+ {
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+ std::unique_lock lock{queue_mutex};
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+ condition.wait(lock, [this] { return stop || !requests.empty(); });
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+ }
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+
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+ kernel.RegisterHostThread();
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+
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+ while (true) {
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+ std::function<void()> task;
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+
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+ {
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+ std::unique_lock lock{queue_mutex};
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+ condition.wait(lock, [this] { return stop || !requests.empty(); });
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+ if (stop && requests.empty()) {
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+ return;
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+ }
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+ task = std::move(requests.front());
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+ requests.pop();
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+ }
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+
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+ task();
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+ }
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+ });
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+}
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+
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+void ServiceThread::Impl::QueueSyncRequest(ServerSession& session,
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+ std::shared_ptr<HLERequestContext>&& context) {
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+ {
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+ std::unique_lock lock{queue_mutex};
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+ requests.emplace([session{SharedFrom(&session)}, context{std::move(context)}]() {
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+ session->CompleteSyncRequest(*context);
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+ return;
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+ });
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+ }
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+ condition.notify_one();
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+}
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+
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+ServiceThread::Impl::~Impl() {
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+ {
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+ std::unique_lock lock{queue_mutex};
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+ stop = true;
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+ }
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+ condition.notify_all();
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+ for (std::thread& thread : threads) {
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+ thread.join();
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+ }
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+}
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+
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+ServiceThread::ServiceThread(KernelCore& kernel) : impl{std::make_unique<Impl>(kernel)} {}
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+
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+ServiceThread::~ServiceThread() = default;
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+
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+void ServiceThread::QueueSyncRequest(ServerSession& session,
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+ std::shared_ptr<HLERequestContext>&& context) {
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+ impl->QueueSyncRequest(session, std::move(context));
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+}
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+
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+} // namespace Kernel
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