gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
@@ -1510,8 +1510,6 @@ private:
case OpCode::Id::LEA_IMM:
case OpCode::Id::LEA_RZ:
case OpCode::Id::LEA_HI: {
- std::string op_a;
- std::string op_b;
std::string op_c;
switch (opcode->GetId()) {