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@@ -57,6 +57,10 @@ public:
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u32 count;
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};
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+/**
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+ * BasicSetting is an abstract class that only keeps track of metadata. The string methods are
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+ * available to get data values out.
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+ */
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class BasicSetting {
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protected:
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explicit BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
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@@ -65,45 +69,117 @@ protected:
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public:
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virtual ~BasicSetting();
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- /* Data retrieval */
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+ /*
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+ * Data retrieval
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+ */
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+ /**
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+ * Returns a string representation of the internal data. If the Setting is Switchable, it
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+ * respects the internal global state: it is based on GetValue().
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+ *
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+ * @returns A string representation of the internal data.
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+ */
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[[nodiscard]] virtual std::string ToString() const = 0;
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+
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+ /**
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+ * Returns a string representation of the global version of internal data. If the Setting is
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+ * not Switchable, it behaves like ToString.
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+ *
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+ * @returns A string representation of the global version of internal data.
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+ */
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[[nodiscard]] virtual std::string ToStringGlobal() const;
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+
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+ /**
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+ * @returns A string representation of the Setting's default value.
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+ */
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[[nodiscard]] virtual std::string DefaultToString() const = 0;
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+
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+ /**
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+ * Returns a string representation of the minimum value of the setting. If the Setting is not
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+ * ranged, the string represents the default initialization of the data type.
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+ *
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+ * @returns A string representation of the minimum value of the setting.
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+ */
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[[nodiscard]] virtual std::string MinVal() const = 0;
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+
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+ /**
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+ * Returns a string representation of the maximum value of the setting. If the Setting is not
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+ * ranged, the string represents the default initialization of the data type.
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+ *
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+ * @returns A string representation of the maximum value of the setting.
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+ */
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[[nodiscard]] virtual std::string MaxVal() const = 0;
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+
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+ /**
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+ * Takes a string input, converts it to the internal data type if necessary, and then runs
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+ * SetValue with it.
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+ *
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+ * @param load String of the input data.
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+ */
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virtual void LoadString(const std::string& load) = 0;
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+
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+ /**
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+ * Returns a string representation of the data. If the data is an enum, it returns a string of
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+ * the enum value. If the internal data type is not an enum, this is equivalent to ToString.
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+ *
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+ * e.g. renderer_backend.Canonicalize() == "OpenGL"
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+ *
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+ * @returns Canonicalized string representation of the internal data
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+ */
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[[nodiscard]] virtual std::string Canonicalize() const = 0;
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- /* Identification */
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+ /*
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+ * Metadata
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+ */
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+ /**
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+ * @returns A unique identifier for the Setting's internal data type.
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+ */
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[[nodiscard]] virtual std::type_index TypeId() const = 0;
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+
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+ /**
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+ * Returns true if the Setting's internal data type is an enum.
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+ *
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+ * @returns True if the Setting's internal data type is an enum
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+ */
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[[nodiscard]] virtual constexpr bool IsEnum() const = 0;
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+
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/**
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- * Returns whether the current setting is Switchable.
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+ * Returns true if the current setting is Switchable.
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*
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* @returns If the setting is a SwitchableSetting
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*/
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[[nodiscard]] virtual constexpr bool Switchable() const {
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return false;
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}
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+
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/**
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- * Returns the save preference of the setting i.e. when saving or reading the setting from a
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- * frontend, whether this setting should be skipped.
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+ * Returns true to suggest that a frontend can read or write the setting to a configuration
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+ * file.
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*
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* @returns The save preference
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*/
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[[nodiscard]] bool Save() const;
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+
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+ /**
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+ * @returns true if the current setting can be changed while the guest is running.
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+ */
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[[nodiscard]] bool RuntimeModfiable() const;
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+
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+ /**
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+ * @returns A unique number corresponding to the setting.
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+ */
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[[nodiscard]] constexpr u32 Id() const {
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return id;
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}
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+
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/**
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* Returns the setting's category AKA INI group.
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*
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* @returns The setting's category
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*/
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[[nodiscard]] Category Category() const;
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+
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/**
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* Returns the label this setting was created with.
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*
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@@ -111,17 +187,38 @@ public:
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*/
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[[nodiscard]] const std::string& GetLabel() const;
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- /* Switchable settings */
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+ /**
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+ * @returns If the Setting checks input values for valid ranges.
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+ */
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+ [[nodiscard]] virtual constexpr bool Ranged() const = 0;
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+
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+ /*
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+ * Switchable settings
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+ */
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+ /**
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+ * Sets a setting's global state. True means use the normal setting, false to use a custom
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+ * value. Has no effect if the Setting is not Switchable.
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+ *
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+ * @param global The desired state
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+ */
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virtual void SetGlobal(bool global);
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+
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+ /**
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+ * Returns true if the setting is using the normal setting value. Always true if the setting is
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+ * not Switchable.
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+ *
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+ * @returns The Setting's global state
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+ */
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[[nodiscard]] virtual bool UsingGlobal() const;
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private:
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const std::string label; ///< The setting's label
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const enum Category category; ///< The setting's category AKA INI group
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- const u32 id;
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- const bool save;
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- const bool runtime_modifiable;
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+ const u32 id; ///< Unique integer for the setting
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+ const bool save; ///< Suggests if the setting should be saved and read to a frontend config
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+ const bool
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+ runtime_modifiable; ///< Suggests if the setting can be modified while a guest is running
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};
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} // namespace Settings
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