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@@ -1261,7 +1261,7 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, VAddr addr,
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}
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}
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}
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}
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- // Load data from 3DS memory
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+ // Load data from Switch memory
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FlushRegion(params.addr, params.size);
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FlushRegion(params.addr, params.size);
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surface->LoadGLBuffer(params.addr, params.end);
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surface->LoadGLBuffer(params.addr, params.end);
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surface->UploadGLTexture(surface->GetSubRect(params), read_framebuffer.handle,
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surface->UploadGLTexture(surface->GetSubRect(params), read_framebuffer.handle,
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