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Kernel: Correct redundant yields to only advance time forward.

Fernando Sahmkow 6 jaren geleden
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commit
27d571c084
1 gewijzigde bestanden met toevoegingen van 5 en 3 verwijderingen
  1. 5 3
      src/core/hle/kernel/svc.cpp

+ 5 - 3
src/core/hle/kernel/svc.cpp

@@ -1577,10 +1577,12 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
     }
     }
 
 
     if (redundant) {
     if (redundant) {
-        system.CoreTiming().Idle();
-    } else {
-        system.PrepareReschedule(current_thread->GetProcessorID());
+        // If it's redundant, the core is pretty much idle. Some games keep idling
+        // a core while it's doing nothing, we advance timing to avoid costly continuos
+        // calls.
+        system.CoreTiming().AddTicks(2000);
     }
     }
+    system.PrepareReschedule(current_thread->GetProcessorID());
 }
 }
 
 
 /// Wait process wide key atomic
 /// Wait process wide key atomic