main: Set async gpu properly after loading per-game setting
@@ -184,4 +184,9 @@ void RestoreGlobalState() {
values.sound_index.SetGlobal(true);
}
+void Sanitize() {
+ values.use_asynchronous_gpu_emulation.SetValue(
+ values.use_asynchronous_gpu_emulation.GetValue() || values.use_multi_core.GetValue());
+}
+
} // namespace Settings
@@ -526,4 +526,7 @@ void LogSettings();
// Restore the global state of all applicable settings in the Values struct
void RestoreGlobalState();
+// Fixes settings that are known to cause issues with the emulator
+void Sanitize();
@@ -1368,11 +1368,13 @@ void Config::WriteSettingGlobal(const QString& name, const QVariant& value, bool
void Config::Reload() {
ReadValues();
+ Settings::Sanitize();
// To apply default value changes
SaveValues();
Settings::Apply();
void Config::Save() {