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@@ -15,12 +15,22 @@ CompatDB::CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent)
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: QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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: QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} {
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ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} {
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ui->setupUi(this);
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ui->setupUi(this);
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- connect(ui->radioButton_Perfect, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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- connect(ui->radioButton_Great, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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- connect(ui->radioButton_Okay, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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- connect(ui->radioButton_Bad, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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- connect(ui->radioButton_IntroMenu, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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- connect(ui->radioButton_WontBoot, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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+
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+ connect(ui->radioButton_GameBoot_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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+ connect(ui->radioButton_GameBoot_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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+ connect(ui->radioButton_Gameplay_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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+ connect(ui->radioButton_Gameplay_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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+ connect(ui->radioButton_NoFreeze_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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+ connect(ui->radioButton_NoFreeze_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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+ connect(ui->radioButton_Complete_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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+ connect(ui->radioButton_Complete_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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+ connect(ui->radioButton_Graphical_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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+ connect(ui->radioButton_Graphical_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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+ connect(ui->radioButton_Graphical_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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+ connect(ui->radioButton_Audio_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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+ connect(ui->radioButton_Audio_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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+ connect(ui->radioButton_Audio_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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+
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connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit);
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connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit);
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connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this,
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connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this,
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&CompatDB::OnTestcaseSubmitted);
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&CompatDB::OnTestcaseSubmitted);
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@@ -30,29 +40,82 @@ CompatDB::~CompatDB() = default;
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enum class CompatDBPage {
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enum class CompatDBPage {
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Intro = 0,
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Intro = 0,
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- Selection = 1,
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- Final = 2,
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+ GameBoot = 1,
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+ GamePlay = 2,
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+ Freeze = 3,
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+ Completion = 4,
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+ Graphical = 5,
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+ Audio = 6,
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+ Final = 7,
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};
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};
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void CompatDB::Submit() {
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void CompatDB::Submit() {
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- QButtonGroup* compatibility = new QButtonGroup(this);
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- compatibility->addButton(ui->radioButton_Perfect, 0);
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- compatibility->addButton(ui->radioButton_Great, 1);
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- compatibility->addButton(ui->radioButton_Okay, 2);
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- compatibility->addButton(ui->radioButton_Bad, 3);
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- compatibility->addButton(ui->radioButton_IntroMenu, 4);
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- compatibility->addButton(ui->radioButton_WontBoot, 5);
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+ QButtonGroup* compatibility_GameBoot = new QButtonGroup(this);
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+ compatibility_GameBoot->addButton(ui->radioButton_GameBoot_Yes, 0);
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+ compatibility_GameBoot->addButton(ui->radioButton_GameBoot_No, 1);
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+
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+ QButtonGroup* compatibility_Gameplay = new QButtonGroup(this);
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+ compatibility_Gameplay->addButton(ui->radioButton_Gameplay_Yes, 0);
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+ compatibility_Gameplay->addButton(ui->radioButton_Gameplay_No, 1);
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+
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+ QButtonGroup* compatibility_NoFreeze = new QButtonGroup(this);
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+ compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_Yes, 0);
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+ compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_No, 1);
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+
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+ QButtonGroup* compatibility_Complete = new QButtonGroup(this);
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+ compatibility_Complete->addButton(ui->radioButton_Complete_Yes, 0);
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+ compatibility_Complete->addButton(ui->radioButton_Complete_No, 1);
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+
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+ QButtonGroup* compatibility_Graphical = new QButtonGroup(this);
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+ compatibility_Graphical->addButton(ui->radioButton_Graphical_Major, 0);
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+ compatibility_Graphical->addButton(ui->radioButton_Graphical_Minor, 1);
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+ compatibility_Graphical->addButton(ui->radioButton_Graphical_No, 2);
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+
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+ QButtonGroup* compatibility_Audio = new QButtonGroup(this);
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+ compatibility_Audio->addButton(ui->radioButton_Audio_Major, 0);
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+ compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1);
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+ compatibility_Audio->addButton(ui->radioButton_Audio_No, 2);
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+
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+ const int compatiblity = static_cast<int>(CalculateCompatibility());
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+
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switch ((static_cast<CompatDBPage>(currentId()))) {
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switch ((static_cast<CompatDBPage>(currentId()))) {
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- case CompatDBPage::Selection:
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- if (compatibility->checkedId() == -1) {
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+ case CompatDBPage::Intro:
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+ break;
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+ case CompatDBPage::GameBoot:
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+ if (compatibility_GameBoot->checkedId() == -1) {
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+ button(NextButton)->setEnabled(false);
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+ }
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+ break;
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+ case CompatDBPage::GamePlay:
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+ if (compatibility_Gameplay->checkedId() == -1) {
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+ button(NextButton)->setEnabled(false);
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+ }
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+ break;
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+ case CompatDBPage::Freeze:
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+ if (compatibility_NoFreeze->checkedId() == -1) {
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+ button(NextButton)->setEnabled(false);
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+ }
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+ break;
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+ case CompatDBPage::Completion:
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+ if (compatibility_Complete->checkedId() == -1) {
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+ button(NextButton)->setEnabled(false);
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+ }
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+ break;
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+ case CompatDBPage::Graphical:
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+ if (compatibility_Graphical->checkedId() == -1) {
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+ button(NextButton)->setEnabled(false);
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+ }
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+ break;
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+ case CompatDBPage::Audio:
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+ if (compatibility_Audio->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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button(NextButton)->setEnabled(false);
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}
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}
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break;
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break;
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case CompatDBPage::Final:
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case CompatDBPage::Final:
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back();
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back();
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- LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
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+ LOG_INFO(Frontend, "Compatibility Rating: {}", compatiblity);
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telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility",
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telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility",
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- compatibility->checkedId());
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+ compatiblity);
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button(NextButton)->setEnabled(false);
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button(NextButton)->setEnabled(false);
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button(NextButton)->setText(tr("Submitting"));
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button(NextButton)->setText(tr("Submitting"));
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@@ -66,6 +129,66 @@ void CompatDB::Submit() {
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}
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}
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}
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}
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+int CompatDB::nextId() const {
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+ switch ((static_cast<CompatDBPage>(currentId()))) {
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+ case CompatDBPage::Intro:
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+ return static_cast<int>(CompatDBPage::GameBoot);
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+ case CompatDBPage::GameBoot:
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+ if (ui->radioButton_GameBoot_No->isChecked()) {
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+ return static_cast<int>(CompatDBPage::Final);
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+ }
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+ return static_cast<int>(CompatDBPage::GamePlay);
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+ case CompatDBPage::GamePlay:
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+ if (ui->radioButton_Gameplay_No->isChecked()) {
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+ return static_cast<int>(CompatDBPage::Final);
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+ }
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+ return static_cast<int>(CompatDBPage::Freeze);
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+ case CompatDBPage::Freeze:
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+ if (ui->radioButton_NoFreeze_No->isChecked()) {
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+ return static_cast<int>(CompatDBPage::Final);
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+ }
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+ return static_cast<int>(CompatDBPage::Completion);
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+ case CompatDBPage::Completion:
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+ if (ui->radioButton_Complete_No->isChecked()) {
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+ return static_cast<int>(CompatDBPage::Final);
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+ }
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+ return static_cast<int>(CompatDBPage::Graphical);
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+ case CompatDBPage::Graphical:
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+ return static_cast<int>(CompatDBPage::Audio);
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+ case CompatDBPage::Audio:
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+ return static_cast<int>(CompatDBPage::Final);
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+ case CompatDBPage::Final:
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+ return -1;
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+ default:
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+ LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
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+ return static_cast<int>(CompatDBPage::Intro);
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+ }
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+}
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+
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+CompatibilityStatus CompatDB::CalculateCompatibility() const {
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+ if (ui->radioButton_GameBoot_No->isChecked()) {
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+ return CompatibilityStatus::WontBoot;
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+ }
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+
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+ if (ui->radioButton_Gameplay_No->isChecked()) {
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+ return CompatibilityStatus::IntroMenu;
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+ }
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+
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+ if (ui->radioButton_NoFreeze_No->isChecked() || ui->radioButton_Complete_No->isChecked()) {
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+ return CompatibilityStatus::Ingame;
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+ }
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+
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+ if (ui->radioButton_Graphical_Major->isChecked() || ui->radioButton_Audio_Major->isChecked()) {
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+ return CompatibilityStatus::Ingame;
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+ }
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+
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+ if (ui->radioButton_Graphical_Minor->isChecked() || ui->radioButton_Audio_Minor->isChecked()) {
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+ return CompatibilityStatus::Playable;
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+ }
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+
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+ return CompatibilityStatus::Perfect;
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+}
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+
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void CompatDB::OnTestcaseSubmitted() {
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void CompatDB::OnTestcaseSubmitted() {
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if (!testcase_watcher.result()) {
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if (!testcase_watcher.result()) {
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QMessageBox::critical(this, tr("Communication error"),
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QMessageBox::critical(this, tr("Communication error"),
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