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@@ -355,16 +355,16 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
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const u64 overlap_size = overlap_end - overlap_start;
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for (const auto& gpu_address : gpu_addresses) {
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- auto* rasterizer = system_instance.Renderer().Rasterizer();
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+ auto& rasterizer = system_instance.Renderer().Rasterizer();
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switch (mode) {
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case FlushMode::Flush:
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- rasterizer->FlushRegion(gpu_address, overlap_size);
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+ rasterizer.FlushRegion(gpu_address, overlap_size);
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break;
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case FlushMode::Invalidate:
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- rasterizer->InvalidateRegion(gpu_address, overlap_size);
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+ rasterizer.InvalidateRegion(gpu_address, overlap_size);
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break;
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case FlushMode::FlushAndInvalidate:
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- rasterizer->FlushAndInvalidateRegion(gpu_address, overlap_size);
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+ rasterizer.FlushAndInvalidateRegion(gpu_address, overlap_size);
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break;
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}
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}
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