While DEPBAR is stubbed it doesn't change anything from our end. Shading languages handle what this instruction does implicitly. We are not getting anything out fo this log except noise.
@@ -256,7 +256,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::DEPBAR: {
- LOG_WARNING(HW_GPU, "DEPBAR instruction is stubbed");
+ LOG_DEBUG(HW_GPU, "DEPBAR instruction is stubbed");
default: