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Common: Cleanup emu_window includes.

Emmanuel Gil Peyrot 11 lat temu
rodzic
commit
22ae87530b

+ 6 - 0
src/common/emu_window.cpp

@@ -2,6 +2,12 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
+#include <algorithm>
+#include <cmath>
+
+#include "common/assert.h"
+#include "common/key_map.h"
+
 #include "emu_window.h"
 #include "video_core/video_core.h"
 

+ 9 - 3
src/common/emu_window.h

@@ -4,11 +4,17 @@
 
 #pragma once
 
+#include <tuple>
+#include <utility>
+
 #include "common/common_types.h"
-#include "common/key_map.h"
 #include "common/math_util.h"
-#include "common/scm_rev.h"
-#include "common/string_util.h"
+
+#include "core/hle/service/hid/hid.h"
+
+namespace KeyMap {
+struct HostDeviceKey;
+}
 
 /**
  * Abstraction class used to provide an interface between emulation code and the frontend

+ 3 - 3
src/video_core/pica.h

@@ -5,10 +5,10 @@
 #pragma once
 
 #include <array>
+#include <cmath>
 #include <cstddef>
-#include <initializer_list>
 #include <map>
-#include <vector>
+#include <string>
 
 #include "common/assert.h"
 #include "common/bit_field.h"
@@ -1014,7 +1014,7 @@ struct float24 {
             u32 mantissa = hex & 0xFFFF;
             u32 exponent = (hex >> 16) & 0x7F;
             u32 sign = hex >> 23;
-            ret.value = powf(2.0f, (float)exponent-63.0f) * (1.0f + mantissa * powf(2.0f, -16.f));
+            ret.value = std::pow(2.0f, (float)exponent-63.0f) * (1.0f + mantissa * std::pow(2.0f, -16.f));
             if (sign)
                 ret.value = -ret.value;
         }

+ 2 - 3
src/video_core/vertex_shader.h

@@ -4,11 +4,10 @@
 
 #pragma once
 
-#include <initializer_list>
+#include <type_traits>
 
-#include <common/common_types.h>
+#include "common/vector_math.h"
 
-#include "math.h"
 #include "pica.h"
 
 namespace Pica {

+ 3 - 4
src/video_core/video_core.h

@@ -4,12 +4,11 @@
 
 #pragma once
 
-#include "common/emu_window.h"
-
-#include "renderer_base.h"
-
 #include <atomic>
 
+class EmuWindow;
+class RendererBase;
+
 ////////////////////////////////////////////////////////////////////////////////////////////////////
 // Video Core namespace