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@@ -102,7 +102,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
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PRECISE, op_a, Immediate(3));
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const Node operand =
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Operation(OperationCode::IAdd, PRECISE, convert, Immediate(target));
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- branch = Operation(OperationCode::BranchIndirect, convert);
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+ branch = Operation(OperationCode::BranchIndirect, operand);
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}
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const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
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