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kernel/wait_object: Make ShouldWait() take thread members by pointer-to-const

Given this is intended as a querying function, it doesn't make sense to
allow the implementer to modify the state of the given thread.
Lioncash 7 lat temu
rodzic
commit
20cc0b8d3c

+ 1 - 1
src/core/hle/kernel/process.cpp

@@ -247,7 +247,7 @@ void Process::Acquire(Thread* thread) {
     ASSERT_MSG(!ShouldWait(thread), "Object unavailable!");
 }
 
-bool Process::ShouldWait(Thread* thread) const {
+bool Process::ShouldWait(const Thread* thread) const {
     return !is_signaled;
 }
 

+ 1 - 1
src/core/hle/kernel/process.h

@@ -237,7 +237,7 @@ private:
     ~Process() override;
 
     /// Checks if the specified thread should wait until this process is available.
-    bool ShouldWait(Thread* thread) const override;
+    bool ShouldWait(const Thread* thread) const override;
 
     /// Acquires/locks this process for the specified thread if it's available.
     void Acquire(Thread* thread) override;

+ 1 - 1
src/core/hle/kernel/readable_event.cpp

@@ -14,7 +14,7 @@ namespace Kernel {
 ReadableEvent::ReadableEvent(KernelCore& kernel) : WaitObject{kernel} {}
 ReadableEvent::~ReadableEvent() = default;
 
-bool ReadableEvent::ShouldWait(Thread* thread) const {
+bool ReadableEvent::ShouldWait(const Thread* thread) const {
     return !signaled;
 }
 

+ 1 - 1
src/core/hle/kernel/readable_event.h

@@ -36,7 +36,7 @@ public:
         return HANDLE_TYPE;
     }
 
-    bool ShouldWait(Thread* thread) const override;
+    bool ShouldWait(const Thread* thread) const override;
     void Acquire(Thread* thread) override;
 
     /// Unconditionally clears the readable event's state.

+ 1 - 1
src/core/hle/kernel/server_port.cpp

@@ -30,7 +30,7 @@ void ServerPort::AppendPendingSession(SharedPtr<ServerSession> pending_session)
     pending_sessions.push_back(std::move(pending_session));
 }
 
-bool ServerPort::ShouldWait(Thread* thread) const {
+bool ServerPort::ShouldWait(const Thread* thread) const {
     // If there are no pending sessions, we wait until a new one is added.
     return pending_sessions.empty();
 }

+ 1 - 1
src/core/hle/kernel/server_port.h

@@ -75,7 +75,7 @@ public:
     /// waiting to be accepted by this port.
     void AppendPendingSession(SharedPtr<ServerSession> pending_session);
 
-    bool ShouldWait(Thread* thread) const override;
+    bool ShouldWait(const Thread* thread) const override;
     void Acquire(Thread* thread) override;
 
 private:

+ 1 - 1
src/core/hle/kernel/server_session.cpp

@@ -46,7 +46,7 @@ ResultVal<SharedPtr<ServerSession>> ServerSession::Create(KernelCore& kernel, st
     return MakeResult(std::move(server_session));
 }
 
-bool ServerSession::ShouldWait(Thread* thread) const {
+bool ServerSession::ShouldWait(const Thread* thread) const {
     // Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
     if (parent->client == nullptr)
         return false;

+ 1 - 1
src/core/hle/kernel/server_session.h

@@ -82,7 +82,7 @@ public:
      */
     ResultCode HandleSyncRequest(SharedPtr<Thread> thread);
 
-    bool ShouldWait(Thread* thread) const override;
+    bool ShouldWait(const Thread* thread) const override;
 
     void Acquire(Thread* thread) override;
 

+ 1 - 1
src/core/hle/kernel/thread.cpp

@@ -28,7 +28,7 @@
 
 namespace Kernel {
 
-bool Thread::ShouldWait(Thread* thread) const {
+bool Thread::ShouldWait(const Thread* thread) const {
     return status != ThreadStatus::Dead;
 }
 

+ 1 - 1
src/core/hle/kernel/thread.h

@@ -111,7 +111,7 @@ public:
         return HANDLE_TYPE;
     }
 
-    bool ShouldWait(Thread* thread) const override;
+    bool ShouldWait(const Thread* thread) const override;
     void Acquire(Thread* thread) override;
 
     /**

+ 1 - 1
src/core/hle/kernel/wait_object.h

@@ -24,7 +24,7 @@ public:
      * @param thread The thread about which we're deciding.
      * @return True if the current thread should wait due to this object being unavailable
      */
-    virtual bool ShouldWait(Thread* thread) const = 0;
+    virtual bool ShouldWait(const Thread* thread) const = 0;
 
     /// Acquire/lock the object for the specified thread if it is available
     virtual void Acquire(Thread* thread) = 0;