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filesystem: Create subdirectories prior to creating a file

If subdirectories exist in the given path parameter and don't exist in the real filesystem create them prior to creating the files within.
This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild
Morph vor 6 Jahren
Ursprung
Commit
2079bb4090
1 geänderte Dateien mit 3 neuen und 0 gelöschten Zeilen
  1. 3 0
      src/core/hle/service/filesystem/filesystem.cpp

+ 3 - 0
src/core/hle/service/filesystem/filesystem.cpp

@@ -55,6 +55,9 @@ std::string VfsDirectoryServiceWrapper::GetName() const {
 ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 size) const {
     std::string path(FileUtil::SanitizePath(path_));
     auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
+    if (dir == nullptr) {
+        dir = backing->CreateSubdirectory(FileUtil::GetParentPath(path));
+    }
     auto file = dir->CreateFile(FileUtil::GetFilename(path));
     if (file == nullptr) {
         // TODO(DarkLordZach): Find a better error code for this