@@ -518,6 +518,8 @@ void GraphicsVertexShaderWidget::OnResumed() {
void GraphicsVertexShaderWidget::OnInputAttributeChanged(int index) {
float value = input_data[index]->text().toFloat();
+ input_vertex.attr[index / 4][index % 4] = Pica::float24::FromFloat32(value);
+ // Re-execute shader with updated value
Reload();
}