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@@ -21,28 +21,67 @@
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namespace Service {
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namespace CFG {
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-const u64 CFG_SAVE_ID = 0x00010017;
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-const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
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-const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
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-const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
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-const char CONSOLE_USERNAME[0x14] = "CITRA";
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+/// The maximum number of block entries that can exist in the config file
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+static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
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+
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+namespace {
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+
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+/**
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+ * The header of the config savedata file,
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+ * contains information about the blocks in the file
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+ */
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+struct SaveFileConfig {
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+ u16 total_entries; ///< The total number of set entries in the config file
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+ u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
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+ SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
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+ u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware
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+};
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+static_assert(sizeof(SaveFileConfig) == 0x455C, "SaveFileConfig header must be exactly 0x455C bytes");
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+
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+struct UsernameBlock {
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+ char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
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+ u32 zero;
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+ u32 ng_word;
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+};
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+static_assert(sizeof(UsernameBlock) == 0x1C, "UsernameBlock must be exactly 0x1C bytes");
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+
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+struct ConsoleModelInfo {
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+ u8 model; ///< The console model (3DS, 2DS, etc)
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+ u8 unknown[3]; ///< Unknown data
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+};
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+static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
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+
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+struct ConsoleCountryInfo {
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+ u8 unknown[3]; ///< Unknown data
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+ u8 country_code; ///< The country code of the console
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+};
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+static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
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+
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+}
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+
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+static const u64 CFG_SAVE_ID = 0x00010017;
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+static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
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+static const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
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+static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
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+static const char CONSOLE_USERNAME[0x14] = "CITRA";
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/// This will be initialized in Init, and will be used when creating the block
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-UsernameBlock CONSOLE_USERNAME_BLOCK;
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+static UsernameBlock CONSOLE_USERNAME_BLOCK;
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/// TODO(Subv): Find out what this actually is
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-const u8 SOUND_OUTPUT_MODE = 2;
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-const u8 UNITED_STATES_COUNTRY_ID = 49;
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+static const u8 SOUND_OUTPUT_MODE = 2;
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+static const u8 UNITED_STATES_COUNTRY_ID = 49;
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/// TODO(Subv): Find what the other bytes are
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-const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };
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+static const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };
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/**
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* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
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* for example Nintendo Zone
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* Thanks Normmatt for providing this information
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*/
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-const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
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+static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
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62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
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10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
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};
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+static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
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static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
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static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer;
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