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android: Close activity with toast if emulation has no game

Charles Lombardo пре 2 година
родитељ
комит
1fdfedc43e

+ 22 - 4
src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt

@@ -17,6 +17,7 @@ import android.os.Handler
 import android.os.Looper
 import android.os.Looper
 import android.view.*
 import android.view.*
 import android.widget.TextView
 import android.widget.TextView
+import android.widget.Toast
 import androidx.activity.OnBackPressedCallback
 import androidx.activity.OnBackPressedCallback
 import androidx.appcompat.widget.PopupMenu
 import androidx.appcompat.widget.PopupMenu
 import androidx.core.content.res.ResourcesCompat
 import androidx.core.content.res.ResourcesCompat
@@ -53,6 +54,7 @@ import org.yuzu.yuzu_emu.model.Game
 import org.yuzu.yuzu_emu.model.EmulationViewModel
 import org.yuzu.yuzu_emu.model.EmulationViewModel
 import org.yuzu.yuzu_emu.overlay.InputOverlay
 import org.yuzu.yuzu_emu.overlay.InputOverlay
 import org.yuzu.yuzu_emu.utils.*
 import org.yuzu.yuzu_emu.utils.*
+import java.lang.NullPointerException
 
 
 class EmulationFragment : Fragment(), SurfaceHolder.Callback {
 class EmulationFragment : Fragment(), SurfaceHolder.Callback {
     private lateinit var preferences: SharedPreferences
     private lateinit var preferences: SharedPreferences
@@ -104,10 +106,21 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
                 null
                 null
             }
             }
         }
         }
-        game = if (args.game != null) {
-            args.game!!
-        } else {
-            intentGame ?: error("[EmulationFragment] No bootable game present!")
+
+        try {
+            game = if (args.game != null) {
+                args.game!!
+            } else {
+                intentGame!!
+            }
+        } catch (e: NullPointerException) {
+            Toast.makeText(
+                requireContext(),
+                R.string.no_game_present,
+                Toast.LENGTH_SHORT
+            ).show()
+            requireActivity().finish()
+            return
         }
         }
 
 
         // So this fragment doesn't restart on configuration changes; i.e. rotation.
         // So this fragment doesn't restart on configuration changes; i.e. rotation.
@@ -131,6 +144,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
     // This is using the correct scope, lint is just acting up
     // This is using the correct scope, lint is just acting up
     @SuppressLint("UnsafeRepeatOnLifecycleDetector")
     @SuppressLint("UnsafeRepeatOnLifecycleDetector")
     override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
     override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
+        super.onViewCreated(view, savedInstanceState)
+        if (requireActivity().isFinishing) {
+            return
+        }
+
         binding.surfaceEmulation.holder.addCallback(this)
         binding.surfaceEmulation.holder.addCallback(this)
         binding.showFpsText.setTextColor(Color.YELLOW)
         binding.showFpsText.setTextColor(Color.YELLOW)
         binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }
         binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }

+ 1 - 0
src/android/app/src/main/res/values/strings.xml

@@ -294,6 +294,7 @@
     <string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string>
     <string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string>
     <string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string>
     <string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string>
     <string name="memory_formatted">%1$s %2$s</string>
     <string name="memory_formatted">%1$s %2$s</string>
+    <string name="no_game_present">No bootable game present!</string>
 
 
     <!-- Region Names -->
     <!-- Region Names -->
     <string name="region_japan">Japan</string>
     <string name="region_japan">Japan</string>