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@@ -147,24 +147,39 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
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class Descriptors {
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public:
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- explicit Descriptors(TextureDescriptors& descriptors_) : descriptors{descriptors_} {}
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+ explicit Descriptors(TextureDescriptors& texture_descriptors_,
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+ TextureBufferDescriptors& texture_buffer_descriptors_)
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+ : texture_descriptors{texture_descriptors_}, texture_buffer_descriptors{
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+ texture_buffer_descriptors_} {}
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+
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+ u32 Add(const TextureDescriptor& desc) {
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+ return Add(texture_descriptors, desc, [&desc](const auto& existing) {
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+ return desc.cbuf_index == existing.cbuf_index &&
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+ desc.cbuf_offset == existing.cbuf_offset && desc.type == existing.type;
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+ });
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+ }
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+
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+ u32 Add(const TextureBufferDescriptor& desc) {
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+ return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) {
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+ return desc.cbuf_index == existing.cbuf_index &&
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+ desc.cbuf_offset == existing.cbuf_offset;
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+ });
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+ }
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- u32 Add(const TextureDescriptor& descriptor) {
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+private:
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+ template <typename Descriptors, typename Descriptor, typename Func>
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+ static u32 Add(Descriptors& descriptors, const Descriptor& desc, Func&& pred) {
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// TODO: Handle arrays
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- auto it{std::ranges::find_if(descriptors, [&descriptor](const TextureDescriptor& existing) {
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- return descriptor.cbuf_index == existing.cbuf_index &&
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- descriptor.cbuf_offset == existing.cbuf_offset &&
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- descriptor.type == existing.type;
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- })};
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+ const auto it{std::ranges::find_if(descriptors, pred)};
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if (it != descriptors.end()) {
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return static_cast<u32>(std::distance(descriptors.begin(), it));
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}
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- descriptors.push_back(descriptor);
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+ descriptors.push_back(desc);
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return static_cast<u32>(descriptors.size()) - 1;
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}
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-private:
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- TextureDescriptors& descriptors;
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+ TextureDescriptors& texture_descriptors;
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+ TextureBufferDescriptors& texture_buffer_descriptors;
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};
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} // Anonymous namespace
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@@ -185,7 +200,10 @@ void TexturePass(Environment& env, IR::Program& program) {
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std::stable_sort(to_replace.begin(), to_replace.end(), [](const auto& lhs, const auto& rhs) {
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return lhs.cbuf.index < rhs.cbuf.index;
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});
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- Descriptors descriptors{program.info.texture_descriptors};
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+ Descriptors descriptors{
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+ program.info.texture_descriptors,
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+ program.info.texture_buffer_descriptors,
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+ };
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for (TextureInst& texture_inst : to_replace) {
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// TODO: Handle arrays
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IR::Inst* const inst{texture_inst.inst};
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@@ -193,16 +211,42 @@ void TexturePass(Environment& env, IR::Program& program) {
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const auto& cbuf{texture_inst.cbuf};
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auto flags{inst->Flags<IR::TextureInstInfo>()};
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- if (inst->Opcode() == IR::Opcode::ImageQueryDimensions) {
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+ switch (inst->Opcode()) {
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+ case IR::Opcode::ImageQueryDimensions:
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flags.type.Assign(env.ReadTextureType(cbuf.index, cbuf.offset));
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inst->SetFlags(flags);
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+ break;
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+ case IR::Opcode::ImageFetch:
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+ if (flags.type != TextureType::Color1D) {
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+ break;
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+ }
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+ if (env.ReadTextureType(cbuf.index, cbuf.offset) == TextureType::Buffer) {
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+ // Replace with the bound texture type only when it's a texture buffer
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+ // If the instruction is 1D and the bound type is 2D, don't change the code and let
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+ // the rasterizer robustness handle it
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+ // This happens on Fire Emblem: Three Houses
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+ flags.type.Assign(TextureType::Buffer);
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+ }
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+ inst->SetFlags(flags);
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+ break;
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+ default:
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+ break;
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+ }
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+ u32 index;
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+ if (flags.type == TextureType::Buffer) {
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+ index = descriptors.Add(TextureBufferDescriptor{
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+ .cbuf_index{cbuf.index},
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+ .cbuf_offset{cbuf.offset},
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+ .count{1},
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+ });
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+ } else {
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+ index = descriptors.Add(TextureDescriptor{
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+ .type{flags.type},
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+ .cbuf_index{cbuf.index},
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+ .cbuf_offset{cbuf.offset},
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+ .count{1},
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+ });
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}
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- const u32 index{descriptors.Add(TextureDescriptor{
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- .type{flags.type},
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- .cbuf_index{cbuf.index},
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- .cbuf_offset{cbuf.offset},
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- .count{1},
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- })};
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inst->SetArg(0, IR::Value{index});
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}
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}
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