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shader_decode: keep it search on all code

It fixed opcode LD, LDG on Pokemon Sword that can't find the constant buffer. Not sure if it helps any on visual.
Nguyen Dac Nam hace 6 años
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1c385362f5
Se han modificado 1 ficheros con 12 adiciones y 4 borrados
  1. 12 4
      src/video_core/shader/track.cpp

+ 12 - 4
src/video_core/shader/track.cpp

@@ -159,11 +159,19 @@ std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& co
         }
         // Reduce the cursor in one to avoid infinite loops when the instruction sets the same
         // register that it uses as operand
-        const auto [source, new_cursor] = TrackRegister(gpr, code, cursor - 1);
-        if (!source) {
-            return {};
+        s64 current_cursor = cursor;
+        while (current_cursor > 0) {
+            const auto [source, new_cursor] = TrackRegister(gpr, code, current_cursor - 1);
+            current_cursor = new_cursor;
+            if (!source) {
+                continue;
+            }
+            const auto [base_address, index, offset] = TrackCbuf(source, code, current_cursor);
+            if (base_address != nullptr) {
+                return {base_address, index, offset};
+            }
         }
-        return TrackCbuf(source, code, new_cursor);
+        return {};
     }
     if (const auto operation = std::get_if<OperationNode>(&*tracked)) {
         for (std::size_t i = operation->GetOperandsCount(); i > 0; --i) {