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settings: Add a configuration for use_accurate_framebuffers.

bunnei пре 8 година
родитељ
комит
1bbbd26563

+ 1 - 0
src/core/settings.h

@@ -129,6 +129,7 @@ struct Values {
     // Renderer
     float resolution_factor;
     bool toggle_framelimit;
+    bool use_accurate_framebuffers;
 
     float bg_red;
     float bg_green;

+ 2 - 0
src/core/telemetry_session.cpp

@@ -161,6 +161,8 @@ TelemetrySession::TelemetrySession() {
              Settings::values.resolution_factor);
     AddField(Telemetry::FieldType::UserConfig, "Renderer_ToggleFramelimit",
              Settings::values.toggle_framelimit);
+    AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateFramebuffers",
+             Settings::values.use_accurate_framebuffers);
     AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
              Settings::values.use_docked_mode);
 }

+ 3 - 0
src/yuzu/configuration/config.cpp

@@ -84,6 +84,8 @@ void Config::ReadValues() {
     qt_config->beginGroup("Renderer");
     Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
     Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool();
+    Settings::values.use_accurate_framebuffers =
+        qt_config->value("use_accurate_framebuffers", false).toBool();
 
     Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
     Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
@@ -184,6 +186,7 @@ void Config::SaveValues() {
     qt_config->beginGroup("Renderer");
     qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
     qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit);
+    qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers);
 
     // Cast to double because Qt's written float values are not human-readable
     qt_config->setValue("bg_red", (double)Settings::values.bg_red);

+ 2 - 0
src/yuzu/configuration/configure_graphics.cpp

@@ -59,11 +59,13 @@ void ConfigureGraphics::setConfiguration() {
     ui->resolution_factor_combobox->setCurrentIndex(
         static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
     ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit);
+    ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers);
 }
 
 void ConfigureGraphics::applyConfiguration() {
     Settings::values.resolution_factor =
         ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
     Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked();
+    Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked();
     Settings::Apply();
 }

+ 7 - 0
src/yuzu/configuration/configure_graphics.ui

@@ -29,6 +29,13 @@
           </property>
          </widget>
         </item>
+        <item>
+         <widget class="QCheckBox" name="use_accurate_framebuffers">
+          <property name="text">
+           <string>Use accurate framebuffers (slow)</string>
+          </property>
+         </widget>
+        </item>
         <item>
          <layout class="QHBoxLayout" name="horizontalLayout">
           <item>

+ 2 - 0
src/yuzu_cmd/config.cpp

@@ -98,6 +98,8 @@ void Config::ReadValues() {
         (float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
     Settings::values.toggle_framelimit =
         sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
+    Settings::values.use_accurate_framebuffers =
+        sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false);
 
     Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
     Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);

+ 4 - 0
src/yuzu_cmd/default_ini.h

@@ -102,6 +102,10 @@ resolution_factor =
 # 0 (default): Off, 1: On
 use_vsync =
 
+# Whether to use accurate framebuffers
+# 0 (default): Off (fast), 1 : On (slow)
+use_accurate_framebuffers =
+
 # The clear color for the renderer. What shows up on the sides of the bottom screen.
 # Must be in range of 0.0-1.0. Defaults to 1.0 for all.
 bg_red =