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shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions

Fixes instances where fp16 types are not declared on SPIR-V but they are
used. This shouldn't happen on master, as it's been uncovered by an
additional optimization pass.
ReinUsesLisp 5 years ago
parent
commit
1bb46b7d64
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp

+ 2 - 0
src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp

@@ -111,6 +111,8 @@ void VisitUsages(Info& info, IR::Inst& inst) {
     case IR::Opcode::ConvertF16U16:
     case IR::Opcode::ConvertF16U32:
     case IR::Opcode::ConvertF16U64:
+    case IR::Opcode::ConvertF16F32:
+    case IR::Opcode::ConvertF32F16:
     case IR::Opcode::FPAbs16:
     case IR::Opcode::FPAdd16:
     case IR::Opcode::FPCeil16: