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GPUMemoryManager: Force inmediate invalidation when writting block.

Fernando Sahmkow %!s(int64=5) %!d(string=hai) anos
pai
achega
1a95a7cdd9
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/video_core/memory_manager.cpp

+ 1 - 1
src/video_core/memory_manager.cpp

@@ -327,7 +327,7 @@ void MemoryManager::WriteBlock(GPUVAddr gpu_dest_addr, const void* src_buffer, s
 
             // Invalidate must happen on the rasterizer interface, such that memory is always
             // synchronous when it is written (even when in asynchronous GPU mode).
-            rasterizer->InvalidateRegion(dest_addr, copy_amount);
+            rasterizer->UnmapMemory(dest_addr, copy_amount);
             system.Memory().WriteBlockUnsafe(dest_addr, src_buffer, copy_amount);
         }