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gl_disk_shader_cache: Log total shader entries count on game load

Morph 5 anni fa
parent
commit
1a5d4d7840
1 ha cambiato i file con 4 aggiunte e 0 eliminazioni
  1. 4 0
      src/video_core/renderer_opengl/gl_shader_cache.cpp

+ 4 - 0
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -335,6 +335,10 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
                                       const VideoCore::DiskResourceLoadCallback& callback) {
     disk_cache.BindTitleID(title_id);
     const std::optional transferable = disk_cache.LoadTransferable();
+
+    LOG_INFO(Render_OpenGL, "Total Shader Count: {}",
+             transferable.has_value() ? transferable->size() : 0);
+
     if (!transferable) {
         return;
     }