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+// Copyright 2019 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#pragma once
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+
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+#include "common/assert.h"
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+#include "common/common_types.h"
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+#include "video_core/engines/maxwell_3d.h"
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+#include "video_core/shader/const_buffer_locker.h"
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+
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+namespace VideoCommon::Shader {
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+
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+ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage)
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+ : engine{nullptr}, shader_stage{shader_stage} {}
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+
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+ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
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+ Tegra::Engines::ConstBufferEngineInterface* engine)
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+ : engine{engine}, shader_stage{shader_stage} {}
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+
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+bool ConstBufferLocker::IsEngineSet() const {
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+ return engine != nullptr;
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+}
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+
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+void ConstBufferLocker::SetEngine(Tegra::Engines::ConstBufferEngineInterface* engine_) {
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+ engine = engine_;
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+}
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+
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+std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
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+ const std::pair<u32, u32> key = {buffer, offset};
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+ const auto iter = keys.find(key);
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+ if (iter != keys.end()) {
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+ return {iter->second};
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+ }
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+ if (!IsEngineSet()) {
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+ return {};
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+ }
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+ const u32 value = engine->AccessConstBuffer32(shader_stage, buffer, offset);
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+ keys.emplace(key, value);
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+ return {value};
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+}
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+
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+void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
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+ const std::pair<u32, u32> key = {buffer, offset};
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+ keys[key] = value;
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+}
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+
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+u32 ConstBufferLocker::NumKeys() const {
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+ return keys.size();
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+}
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+
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+const std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>&
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+ConstBufferLocker::AccessKeys() const {
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+ return keys;
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+}
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+
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+bool ConstBufferLocker::AreKeysConsistant() const {
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+ if (!IsEngineSet()) {
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+ return false;
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+ }
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+ for (const auto& key_val : keys) {
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+ const std::pair<u32, u32> key = key_val.first;
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+ const u32 value = key_val.second;
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+ const u32 other_value = engine->AccessConstBuffer32(shader_stage, key.first, key.second);
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+ if (other_value != value) {
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+ return false;
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+ }
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+ }
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+ return true;
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+}
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+
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+} // namespace VideoCommon::Shader
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