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android: config: Use default anisotropic filtering.

bunnei před 3 roky
rodič
revize
1a424ea6c6
1 změnil soubory, kde provedl 4 přidání a 1 odebrání
  1. 4 1
      src/android/app/src/main/jni/config.cpp

+ 4 - 1
src/android/app/src/main/jni/config.cpp

@@ -221,10 +221,13 @@ void Config::ReadValues() {
     Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
         "Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal)));
 
-    // Use Mailbox VSync by default on Android.
+    // Use Mailbox VSync by default on Android
     Settings::values.vsync_mode = static_cast<Settings::VSyncMode>(config->GetInteger(
         "Renderer", "use_vsync", static_cast<u32>(Settings::VSyncMode::Mailbox)));
 
+    // Use GPU default anisotropic filtering on Android
+    Settings::values.max_anisotropy = config->GetInteger("Renderer", "max_anisotropy", 1);
+
     ReadSetting("Renderer", Settings::values.bg_red);
     ReadSetting("Renderer", Settings::values.bg_green);
     ReadSetting("Renderer", Settings::values.bg_blue);