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Merge pull request #2485 from ReinUsesLisp/generic-memory

shader/memory: Implement generic memory stores and loads (ST and LD)
bunnei 7 anni fa
parent
commit
1a2d90ab09

+ 16 - 4
src/video_core/engines/shader_bytecode.h

@@ -529,6 +529,11 @@ union Instruction {
     BitField<39, 8, Register> gpr39;
     BitField<48, 16, u64> opcode;
 
+    union {
+        BitField<8, 8, Register> gpr;
+        BitField<20, 24, s64> offset;
+    } gmem;
+
     union {
         BitField<20, 16, u64> imm20_16;
         BitField<20, 19, u64> imm20_19;
@@ -812,13 +817,11 @@ union Instruction {
     union {
         BitField<48, 3, UniformType> type;
         BitField<46, 2, u64> cache_mode;
-        BitField<20, 24, s64> immediate_offset;
     } ldg;
 
     union {
         BitField<48, 3, UniformType> type;
         BitField<46, 2, u64> cache_mode;
-        BitField<20, 24, s64> immediate_offset;
     } stg;
 
     union {
@@ -827,6 +830,11 @@ union Instruction {
         BitField<20, 11, u64> address;
     } al2p;
 
+    union {
+        BitField<53, 3, UniformType> type;
+        BitField<52, 1, u64> extended;
+    } generic;
+
     union {
         BitField<0, 3, u64> pred0;
         BitField<3, 3, u64> pred3;
@@ -1387,10 +1395,12 @@ public:
         LD_L,
         LD_S,
         LD_C,
+        LD,  // Load from generic memory
+        LDG, // Load from global memory
         ST_A,
         ST_L,
         ST_S,
-        LDG,  // Load from global memory
+        ST,   // Store in generic memory
         STG,  // Store in global memory
         AL2P, // Transforms attribute memory into physical memory
         TEX,
@@ -1658,10 +1668,12 @@ private:
             INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"),
             INST("1110111101000---", Id::LD_L, Type::Memory, "LD_L"),
             INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"),
+            INST("100-------------", Id::LD, Type::Memory, "LD"),
+            INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
             INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
             INST("1110111101011---", Id::ST_S, Type::Memory, "ST_S"),
             INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"),
-            INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
+            INST("101-------------", Id::ST, Type::Memory, "ST"),
             INST("1110111011011---", Id::STG, Type::Memory, "STG"),
             INST("1110111110100---", Id::AL2P, Type::Memory, "AL2P"),
             INST("110000----111---", Id::TEX, Type::Texture, "TEX"),

+ 55 - 27
src/video_core/shader/decode/memory.cpp

@@ -146,12 +146,25 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
         }
         break;
     }
+    case OpCode::Id::LD:
     case OpCode::Id::LDG: {
+        const auto type = [instr, &opcode]() -> Tegra::Shader::UniformType {
+            switch (opcode->get().GetId()) {
+            case OpCode::Id::LD:
+                UNIMPLEMENTED_IF_MSG(!instr.generic.extended, "Unextended LD is not implemented");
+                return instr.generic.type;
+            case OpCode::Id::LDG:
+                return instr.ldg.type;
+            default:
+                UNREACHABLE();
+                return {};
+            }
+        }();
+
         const auto [real_address_base, base_address, descriptor] =
-            TrackAndGetGlobalMemory(bb, GetRegister(instr.gpr8),
-                                    static_cast<u32>(instr.ldg.immediate_offset.Value()), false);
+            TrackAndGetGlobalMemory(bb, instr, false);
 
-        const u32 count = GetUniformTypeElementsCount(instr.ldg.type);
+        const u32 count = GetUniformTypeElementsCount(type);
         for (u32 i = 0; i < count; ++i) {
             const Node it_offset = Immediate(i * 4);
             const Node real_address =
@@ -165,28 +178,6 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
         }
         break;
     }
-    case OpCode::Id::STG: {
-        const auto [real_address_base, base_address, descriptor] =
-            TrackAndGetGlobalMemory(bb, GetRegister(instr.gpr8),
-                                    static_cast<u32>(instr.stg.immediate_offset.Value()), true);
-
-        // Encode in temporary registers like this: real_base_address, {registers_to_be_written...}
-        SetTemporal(bb, 0, real_address_base);
-
-        const u32 count = GetUniformTypeElementsCount(instr.stg.type);
-        for (u32 i = 0; i < count; ++i) {
-            SetTemporal(bb, i + 1, GetRegister(instr.gpr0.Value() + i));
-        }
-        for (u32 i = 0; i < count; ++i) {
-            const Node it_offset = Immediate(i * 4);
-            const Node real_address =
-                Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
-            const Node gmem = StoreNode(GmemNode(real_address, base_address, descriptor));
-
-            bb.push_back(Operation(OperationCode::Assign, gmem, GetTemporal(i + 1)));
-        }
-        break;
-    }
     case OpCode::Id::ST_A: {
         UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
                              "Indirect attribute loads are not supported");
@@ -242,6 +233,41 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
         }
         break;
     }
+    case OpCode::Id::ST:
+    case OpCode::Id::STG: {
+        const auto type = [instr, &opcode]() -> Tegra::Shader::UniformType {
+            switch (opcode->get().GetId()) {
+            case OpCode::Id::ST:
+                UNIMPLEMENTED_IF_MSG(!instr.generic.extended, "Unextended ST is not implemented");
+                return instr.generic.type;
+            case OpCode::Id::STG:
+                return instr.stg.type;
+            default:
+                UNREACHABLE();
+                return {};
+            }
+        }();
+
+        const auto [real_address_base, base_address, descriptor] =
+            TrackAndGetGlobalMemory(bb, instr, true);
+
+        // Encode in temporary registers like this: real_base_address, {registers_to_be_written...}
+        SetTemporal(bb, 0, real_address_base);
+
+        const u32 count = GetUniformTypeElementsCount(type);
+        for (u32 i = 0; i < count; ++i) {
+            SetTemporal(bb, i + 1, GetRegister(instr.gpr0.Value() + i));
+        }
+        for (u32 i = 0; i < count; ++i) {
+            const Node it_offset = Immediate(i * 4);
+            const Node real_address =
+                Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
+            const Node gmem = StoreNode(GmemNode(real_address, base_address, descriptor));
+
+            bb.push_back(Operation(OperationCode::Assign, gmem, GetTemporal(i + 1)));
+        }
+        break;
+    }
     case OpCode::Id::AL2P: {
         // Ignore al2p.direction since we don't care about it.
 
@@ -265,9 +291,11 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
 }
 
 std::tuple<Node, Node, GlobalMemoryBase> ShaderIR::TrackAndGetGlobalMemory(NodeBlock& bb,
-                                                                           Node addr_register,
-                                                                           u32 immediate_offset,
+                                                                           Instruction instr,
                                                                            bool is_write) {
+    const auto addr_register{GetRegister(instr.gmem.gpr)};
+    const auto immediate_offset{static_cast<u32>(instr.gmem.offset)};
+
     const Node base_address{
         TrackCbuf(addr_register, global_code, static_cast<s64>(global_code.size()))};
     const auto cbuf = std::get_if<CbufNode>(base_address);

+ 2 - 4
src/video_core/shader/shader_ir.h

@@ -818,10 +818,8 @@ private:
     std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code,
                                        s64 cursor) const;
 
-    std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(NodeBlock& bb,
-                                                                     Node addr_register,
-                                                                     u32 immediate_offset,
-                                                                     bool is_write);
+    std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(
+        NodeBlock& bb, Tegra::Shader::Instruction instr, bool is_write);
 
     template <typename... T>
     Node Operation(OperationCode code, const T*... operands) {