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@@ -1208,7 +1208,7 @@ static void ExitProcess(Core::System& system) {
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/// Creates a new thread
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static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr entry_point, u64 arg,
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VAddr stack_top, u32 priority, s32 processor_id) {
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- LOG_TRACE(Kernel_SVC,
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+ LOG_DEBUG(Kernel_SVC,
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"called entrypoint=0x{:08X}, arg=0x{:08X}, stacktop=0x{:08X}, "
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"threadpriority=0x{:08X}, processorid=0x{:08X} : created handle=0x{:08X}",
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entry_point, arg, stack_top, priority, processor_id, *out_handle);
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@@ -1266,7 +1266,7 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e
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/// Starts the thread for the provided handle
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static ResultCode StartThread(Core::System& system, Handle thread_handle) {
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- LOG_TRACE(Kernel_SVC, "called thread=0x{:08X}", thread_handle);
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+ LOG_DEBUG(Kernel_SVC, "called thread=0x{:08X}", thread_handle);
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const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
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const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
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@@ -1289,7 +1289,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) {
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/// Called when a thread exits
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static void ExitThread(Core::System& system) {
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- LOG_TRACE(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC());
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+ LOG_DEBUG(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC());
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auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
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current_thread->Stop();
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@@ -1299,7 +1299,7 @@ static void ExitThread(Core::System& system) {
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/// Sleep the current thread
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static void SleepThread(Core::System& system, s64 nanoseconds) {
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- LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds);
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+ LOG_DEBUG(Kernel_SVC, "called nanoseconds={}", nanoseconds);
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enum class SleepType : s64 {
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YieldWithoutLoadBalancing = 0,
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