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renderer_vulkan: Add declarations file

This file is intended to be included instead of vulkan/vulkan.hpp. It
includes declarations of unique handlers using a dynamic dispatcher
instead of a static one (which would require linking to a Vulkan
library).
ReinUsesLisp 7 лет назад
Родитель
Сommit
18fe910957
2 измененных файлов с 52 добавлено и 0 удалено
  1. 7 0
      src/video_core/CMakeLists.txt
  2. 45 0
      src/video_core/renderer_vulkan/declarations.h

+ 7 - 0
src/video_core/CMakeLists.txt

@@ -101,6 +101,13 @@ add_library(video_core STATIC
     video_core.h
 )
 
+if (ENABLE_VULKAN)
+    target_sources(video_core PRIVATE renderer_vulkan/declarations.h)
+
+    target_include_directories(video_core PRIVATE ../../externals/Vulkan-Headers/include)
+    target_compile_definitions(video_core PRIVATE HAS_VULKAN)
+endif()
+
 create_target_directory_groups(video_core)
 
 target_link_libraries(video_core PUBLIC common core)

+ 45 - 0
src/video_core/renderer_vulkan/declarations.h

@@ -0,0 +1,45 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vulkan/vulkan.hpp>
+
+namespace Vulkan {
+
+// vulkan.hpp unique handlers use DispatchLoaderStatic
+template <typename T>
+using UniqueHandle = vk::UniqueHandle<T, vk::DispatchLoaderDynamic>;
+
+using UniqueAccelerationStructureNV = UniqueHandle<vk::AccelerationStructureNV>;
+using UniqueBuffer = UniqueHandle<vk::Buffer>;
+using UniqueBufferView = UniqueHandle<vk::BufferView>;
+using UniqueCommandBuffer = UniqueHandle<vk::CommandBuffer>;
+using UniqueCommandPool = UniqueHandle<vk::CommandPool>;
+using UniqueDescriptorPool = UniqueHandle<vk::DescriptorPool>;
+using UniqueDescriptorSet = UniqueHandle<vk::DescriptorSet>;
+using UniqueDescriptorSetLayout = UniqueHandle<vk::DescriptorSetLayout>;
+using UniqueDescriptorUpdateTemplate = UniqueHandle<vk::DescriptorUpdateTemplate>;
+using UniqueDevice = UniqueHandle<vk::Device>;
+using UniqueDeviceMemory = UniqueHandle<vk::DeviceMemory>;
+using UniqueEvent = UniqueHandle<vk::Event>;
+using UniqueFence = UniqueHandle<vk::Fence>;
+using UniqueFramebuffer = UniqueHandle<vk::Framebuffer>;
+using UniqueImage = UniqueHandle<vk::Image>;
+using UniqueImageView = UniqueHandle<vk::ImageView>;
+using UniqueIndirectCommandsLayoutNVX = UniqueHandle<vk::IndirectCommandsLayoutNVX>;
+using UniqueObjectTableNVX = UniqueHandle<vk::ObjectTableNVX>;
+using UniquePipeline = UniqueHandle<vk::Pipeline>;
+using UniquePipelineCache = UniqueHandle<vk::PipelineCache>;
+using UniquePipelineLayout = UniqueHandle<vk::PipelineLayout>;
+using UniqueQueryPool = UniqueHandle<vk::QueryPool>;
+using UniqueRenderPass = UniqueHandle<vk::RenderPass>;
+using UniqueSampler = UniqueHandle<vk::Sampler>;
+using UniqueSamplerYcbcrConversion = UniqueHandle<vk::SamplerYcbcrConversion>;
+using UniqueSemaphore = UniqueHandle<vk::Semaphore>;
+using UniqueShaderModule = UniqueHandle<vk::ShaderModule>;
+using UniqueSwapchainKHR = UniqueHandle<vk::SwapchainKHR>;
+using UniqueValidationCacheEXT = UniqueHandle<vk::ValidationCacheEXT>;
+
+} // namespace Vulkan