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gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()

Using the getter function intended for external code here makes an
unnecessary copy of the already-accessible used_shaders vector.
Lioncash 8 ani în urmă
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18a89931a9
1 a modificat fișierele cu 1 adăugiri și 1 ștergeri
  1. 1 1
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

+ 1 - 1
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -441,7 +441,7 @@ public:
         declarations.AddNewLine();
         declarations.AddNewLine();
 
 
         // Append the sampler2D array for the used textures.
         // Append the sampler2D array for the used textures.
-        size_t num_samplers = GetSamplers().size();
+        const size_t num_samplers = used_samplers.size();
         if (num_samplers > 0) {
         if (num_samplers > 0) {
             declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
             declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
                                  std::to_string(num_samplers) + "];");
                                  std::to_string(num_samplers) + "];");