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@@ -909,7 +909,10 @@ void RasterizerOpenGL::SyncTransformFeedback() {
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void RasterizerOpenGL::SyncPointState() {
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void RasterizerOpenGL::SyncPointState() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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- state.point.size = regs.point_size;
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+ // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
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+ // register carrying a default value. For now, if the point size is zero, assume it's
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+ // OpenGL's default (1).
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+ state.point.size = regs.point_size == 0 ? 1 : regs.point_size;
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}
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}
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} // namespace OpenGL
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} // namespace OpenGL
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