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@@ -24,222 +24,13 @@
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#include "video_core/shader/shader.h"
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#include "video_core/swrasterizer/framebuffer.h"
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#include "video_core/swrasterizer/rasterizer.h"
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+#include "video_core/swrasterizer/texturing.h"
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#include "video_core/texture/texture_decode.h"
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#include "video_core/utils.h"
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namespace Pica {
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namespace Rasterizer {
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-using TevStageConfig = TexturingRegs::TevStageConfig;
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-
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-static int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) {
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- switch (mode) {
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- case TexturingRegs::TextureConfig::ClampToEdge:
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- val = std::max(val, 0);
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- val = std::min(val, (int)size - 1);
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- return val;
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-
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- case TexturingRegs::TextureConfig::ClampToBorder:
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- return val;
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-
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- case TexturingRegs::TextureConfig::Repeat:
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- return (int)((unsigned)val % size);
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-
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- case TexturingRegs::TextureConfig::MirroredRepeat: {
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- unsigned int coord = ((unsigned)val % (2 * size));
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- if (coord >= size)
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- coord = 2 * size - 1 - coord;
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- return (int)coord;
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- }
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-
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- default:
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- LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode);
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- UNIMPLEMENTED();
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- return 0;
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- }
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-};
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-
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-static Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor,
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- const Math::Vec4<u8>& values) {
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- using ColorModifier = TevStageConfig::ColorModifier;
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-
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- switch (factor) {
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- case ColorModifier::SourceColor:
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- return values.rgb();
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-
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- case ColorModifier::OneMinusSourceColor:
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- return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>();
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-
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- case ColorModifier::SourceAlpha:
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- return values.aaa();
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-
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- case ColorModifier::OneMinusSourceAlpha:
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- return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>();
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-
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- case ColorModifier::SourceRed:
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- return values.rrr();
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-
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- case ColorModifier::OneMinusSourceRed:
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- return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>();
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-
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- case ColorModifier::SourceGreen:
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- return values.ggg();
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-
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- case ColorModifier::OneMinusSourceGreen:
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- return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>();
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-
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- case ColorModifier::SourceBlue:
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- return values.bbb();
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-
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- case ColorModifier::OneMinusSourceBlue:
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- return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>();
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- }
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-};
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-
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-static u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) {
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- using AlphaModifier = TevStageConfig::AlphaModifier;
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-
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- switch (factor) {
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- case AlphaModifier::SourceAlpha:
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- return values.a();
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-
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- case AlphaModifier::OneMinusSourceAlpha:
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- return 255 - values.a();
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-
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- case AlphaModifier::SourceRed:
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- return values.r();
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-
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- case AlphaModifier::OneMinusSourceRed:
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- return 255 - values.r();
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-
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- case AlphaModifier::SourceGreen:
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- return values.g();
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-
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- case AlphaModifier::OneMinusSourceGreen:
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- return 255 - values.g();
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-
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- case AlphaModifier::SourceBlue:
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- return values.b();
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-
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- case AlphaModifier::OneMinusSourceBlue:
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- return 255 - values.b();
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- }
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-};
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-
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-static Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) {
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- using Operation = TevStageConfig::Operation;
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-
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- switch (op) {
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- case Operation::Replace:
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- return input[0];
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-
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- case Operation::Modulate:
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- return ((input[0] * input[1]) / 255).Cast<u8>();
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-
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- case Operation::Add: {
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- auto result = input[0] + input[1];
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- result.r() = std::min(255, result.r());
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- result.g() = std::min(255, result.g());
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- result.b() = std::min(255, result.b());
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- return result.Cast<u8>();
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- }
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-
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- case Operation::AddSigned: {
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- // TODO(bunnei): Verify that the color conversion from (float) 0.5f to
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- // (byte) 128 is correct
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- auto result =
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- input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128);
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- result.r() = MathUtil::Clamp<int>(result.r(), 0, 255);
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- result.g() = MathUtil::Clamp<int>(result.g(), 0, 255);
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- result.b() = MathUtil::Clamp<int>(result.b(), 0, 255);
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- return result.Cast<u8>();
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- }
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-
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- case Operation::Lerp:
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- return ((input[0] * input[2] +
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- input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) /
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- 255)
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- .Cast<u8>();
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-
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- case Operation::Subtract: {
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- auto result = input[0].Cast<int>() - input[1].Cast<int>();
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- result.r() = std::max(0, result.r());
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- result.g() = std::max(0, result.g());
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- result.b() = std::max(0, result.b());
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- return result.Cast<u8>();
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- }
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-
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- case Operation::MultiplyThenAdd: {
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- auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255;
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- result.r() = std::min(255, result.r());
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- result.g() = std::min(255, result.g());
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- result.b() = std::min(255, result.b());
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- return result.Cast<u8>();
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- }
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-
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- case Operation::AddThenMultiply: {
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- auto result = input[0] + input[1];
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- result.r() = std::min(255, result.r());
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- result.g() = std::min(255, result.g());
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- result.b() = std::min(255, result.b());
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- result = (result * input[2].Cast<int>()) / 255;
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- return result.Cast<u8>();
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- }
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- case Operation::Dot3_RGB: {
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- // Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results
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- // indicate that the per-component computation can't have a higher precision than 1/256,
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- // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give
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- // different results.
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- int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 +
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- ((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 +
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- ((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256;
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- result = std::max(0, std::min(255, result));
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- return {(u8)result, (u8)result, (u8)result};
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- }
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- default:
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- LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op);
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- UNIMPLEMENTED();
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- return {0, 0, 0};
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- }
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-};
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-
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-static u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) {
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- switch (op) {
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- using Operation = TevStageConfig::Operation;
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- case Operation::Replace:
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- return input[0];
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-
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- case Operation::Modulate:
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- return input[0] * input[1] / 255;
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-
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- case Operation::Add:
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- return std::min(255, input[0] + input[1]);
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-
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- case Operation::AddSigned: {
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- // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
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- auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128;
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- return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255));
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- }
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-
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- case Operation::Lerp:
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- return (input[0] * input[2] + input[1] * (255 - input[2])) / 255;
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-
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- case Operation::Subtract:
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- return std::max(0, (int)input[0] - (int)input[1]);
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-
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- case Operation::MultiplyThenAdd:
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- return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255);
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-
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- case Operation::AddThenMultiply:
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- return (std::min(255, (input[0] + input[1])) * input[2]) / 255;
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-
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- default:
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- LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op);
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- UNIMPLEMENTED();
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- return 0;
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- }
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-};
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-
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static Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src,
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const Math::Vec4<u8>& srcfactor,
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const Math::Vec4<u8>& dest,
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