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@@ -3,7 +3,9 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "common/alignment.h"
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#include "common/alignment.h"
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+#include "common/settings.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/environment.h"
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+#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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@@ -12,59 +14,49 @@
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namespace Shader::Optimization {
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namespace Shader::Optimization {
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namespace {
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namespace {
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-
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-void PatchFragCoord(IR::Inst& inst) {
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+void PatchFragCoord(IR::Block& block, IR::Inst& inst) {
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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- const IR::F32 inv_resolution_factor = IR::F32{Settings::values.resolution_info.down_factor};
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- const IR::F32 new_get_attribute = ir.GetAttribute(inst.Arg(0).Attribute());
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- const IR::F32 mul = ir.FMul(new_get_attribute, inv_resolution_factor);
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- const IR::U1 should_rescale = IR::U1{true};
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- const IR::F32 selection = ir.Select(should_rescale, mul, new_get_attribute);
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- inst.ReplaceUsesWith(selection);
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+ const IR::F32 down_factor{ir.ResolutionDownFactor()};
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+ const IR::F32 frag_coord{&inst};
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+ const IR::F32 downscaled_frag_coord{ir.FPMul(frag_coord, down_factor)};
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+ inst.ReplaceUsesWith(downscaled_frag_coord);
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}
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}
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-void Visit(Info& info, IR::Inst& inst) {
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- info.requires_rescaling_uniform = false;
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+void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) {
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+ const bool is_fragment_shader{program.stage == Stage::Fragment};
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switch (inst.GetOpcode()) {
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switch (inst.GetOpcode()) {
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case IR::Opcode::GetAttribute: {
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case IR::Opcode::GetAttribute: {
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- conast auto attrib = inst.Arg(0).Attribute();
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- const bool is_frag =
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- attrib == IR::Attribute::PositionX || attrib == IR::Attribute::PositionY;
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- const bool must_path = is_frag && program.stage == Stage::Fragment;
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- if (must_path) {
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- PatchFragCoord(inst);
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- info.requires_rescaling_uniform = true;
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+ const IR::Attribute attr{inst.Arg(0).Attribute()};
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+ switch (attr) {
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+ case IR::Attribute::PositionX:
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+ case IR::Attribute::PositionY:
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+ if (is_fragment_shader) {
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+ PatchFragCoord(block, inst);
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+ }
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+ break;
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+ default:
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+ break;
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}
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}
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break;
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break;
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}
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}
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- case IR::Opcode::ImageQueryDimensions: {
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- info.requires_rescaling_uniform |= true;
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+ case IR::Opcode::ImageQueryDimensions:
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break;
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break;
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- }
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- case IR::Opcode::ImageFetch: {
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- info.requires_rescaling_uniform |= true;
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+ case IR::Opcode::ImageFetch:
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break;
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break;
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- }
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- case IR::Opcode::ImageRead: {
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- info.requires_rescaling_uniform |= true;
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+ case IR::Opcode::ImageRead:
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break;
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break;
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- }
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- case IR::Opcode::ImageWrite: {
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- info.requires_rescaling_uniform |= true;
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+ case IR::Opcode::ImageWrite:
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break;
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break;
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- }
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default:
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default:
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break;
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break;
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}
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}
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}
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}
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+} // Anonymous namespace
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-} // namespace
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-
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-void RescalingPass(Environment& env, IR::Program& program) {
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- Info& info{program.info};
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+void RescalingPass(IR::Program& program) {
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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for (IR::Inst& inst : block->Instructions()) {
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- Visit(info, inst);
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+ Visit(program, *block, inst);
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}
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}
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}
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}
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}
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}
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