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@@ -39,6 +39,13 @@ template<typename T> class Vec2;
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template<typename T> class Vec3;
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template<typename T> class Vec4;
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+template<typename T>
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+static inline Vec2<T> MakeVec(const T& x, const T& y);
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+template<typename T>
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+static inline Vec3<T> MakeVec(const T& x, const T& y, const T& z);
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+template<typename T>
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+static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w);
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+
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template<typename T>
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class Vec2 {
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@@ -68,34 +75,34 @@ public:
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a[0] = x; a[1] = y;
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}
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- Vec2 operator +(const Vec2& other) const
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+ Vec2<decltype(T{}+T{})> operator +(const Vec2& other) const
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{
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- return Vec2(x+other.x, y+other.y);
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+ return MakeVec(x+other.x, y+other.y);
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}
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void operator += (const Vec2 &other)
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{
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x+=other.x; y+=other.y;
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}
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- Vec2 operator -(const Vec2& other) const
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+ Vec2<decltype(T{}-T{})> operator -(const Vec2& other) const
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{
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- return Vec2(x-other.x, y-other.y);
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+ return MakeVec(x-other.x, y-other.y);
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}
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void operator -= (const Vec2& other)
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{
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x-=other.x; y-=other.y;
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}
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- Vec2 operator -() const
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+ Vec2<decltype(-T{})> operator -() const
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{
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- return Vec2(-x,-y);
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+ return MakeVec(-x,-y);
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}
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- Vec2 operator * (const Vec2& other) const
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+ Vec2<decltype(T{}*T{})> operator * (const Vec2& other) const
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{
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- return Vec2(x*other.x, y*other.y);
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+ return MakeVec(x*other.x, y*other.y);
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}
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template<typename V>
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- Vec2 operator * (const V& f) const
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+ Vec2<decltype(T{}*V{})> operator * (const V& f) const
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{
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- return Vec2(x*f,y*f);
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+ return MakeVec(x*f,y*f);
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}
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template<typename V>
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void operator *= (const V& f)
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@@ -103,9 +110,9 @@ public:
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x*=f; y*=f;
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}
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template<typename V>
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- Vec2 operator / (const V& f) const
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+ Vec2<decltype(T{}/V{})> operator / (const V& f) const
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{
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- return Vec2(x/f,y/f);
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+ return MakeVec(x/f,y/f);
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}
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template<typename V>
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void operator /= (const V& f)
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@@ -152,20 +159,9 @@ public:
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const T& t() const { return y; }
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// swizzlers - create a subvector of specific components
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- Vec2 yx() const { return Vec2(y, x); }
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- Vec2 vu() const { return Vec2(y, x); }
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- Vec2 ts() const { return Vec2(y, x); }
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-
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- // Inserters to add new elements to effectively create larger vectors containing this Vec2
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- Vec3<T> InsertBeforeX(const T& value) {
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- return Vec3<T>(value, x, y);
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- }
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- Vec3<T> InsertBeforeY(const T& value) {
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- return Vec3<T>(x, value, y);
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- }
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- Vec3<T> Append(const T& value) {
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- return Vec3<T>(x, y, value);
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- }
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+ const Vec2 yx() const { return Vec2(y, x); }
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+ const Vec2 vu() const { return Vec2(y, x); }
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+ const Vec2 ts() const { return Vec2(y, x); }
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};
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template<typename T, typename V>
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@@ -193,7 +189,7 @@ public:
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template<typename T2>
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Vec3<T2> Cast() const {
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- return Vec3<T2>((T2)x, (T2)y, (T2)z);
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+ return MakeVec<T2>((T2)x, (T2)y, (T2)z);
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}
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// Only implemented for T=int and T=float
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@@ -202,7 +198,7 @@ public:
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static Vec3 AssignToAll(const T& f)
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{
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- return Vec3<T>(f, f, f);
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+ return MakeVec(f, f, f);
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}
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void Write(T a[3])
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@@ -210,34 +206,34 @@ public:
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a[0] = x; a[1] = y; a[2] = z;
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}
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- Vec3 operator +(const Vec3 &other) const
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+ Vec3<decltype(T{}+T{})> operator +(const Vec3 &other) const
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{
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- return Vec3(x+other.x, y+other.y, z+other.z);
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+ return MakeVec(x+other.x, y+other.y, z+other.z);
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}
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void operator += (const Vec3 &other)
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{
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x+=other.x; y+=other.y; z+=other.z;
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}
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- Vec3 operator -(const Vec3 &other) const
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+ Vec3<decltype(T{}-T{})> operator -(const Vec3 &other) const
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{
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- return Vec3(x-other.x, y-other.y, z-other.z);
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+ return MakeVec(x-other.x, y-other.y, z-other.z);
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}
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void operator -= (const Vec3 &other)
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{
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x-=other.x; y-=other.y; z-=other.z;
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}
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- Vec3 operator -() const
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+ Vec3<decltype(-T{})> operator -() const
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{
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- return Vec3(-x,-y,-z);
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+ return MakeVec(-x,-y,-z);
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}
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- Vec3 operator * (const Vec3 &other) const
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+ Vec3<decltype(T{}*T{})> operator * (const Vec3 &other) const
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{
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- return Vec3(x*other.x, y*other.y, z*other.z);
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+ return MakeVec(x*other.x, y*other.y, z*other.z);
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}
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template<typename V>
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- Vec3 operator * (const V& f) const
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+ Vec3<decltype(T{}*V{})> operator * (const V& f) const
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{
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- return Vec3(x*f,y*f,z*f);
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+ return MakeVec(x*f,y*f,z*f);
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}
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template<typename V>
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void operator *= (const V& f)
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@@ -245,9 +241,9 @@ public:
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x*=f; y*=f; z*=f;
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}
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template<typename V>
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- Vec3 operator / (const V& f) const
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+ Vec3<decltype(T{}/V{})> operator / (const V& f) const
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{
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- return Vec3(x/f,y/f,z/f);
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+ return MakeVec(x/f,y/f,z/f);
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}
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template<typename V>
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void operator /= (const V& f)
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@@ -310,7 +306,7 @@ public:
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// swizzlers - create a subvector of specific components
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// e.g. Vec2 uv() { return Vec2(x,y); }
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// _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all component names (x<->r) and permutations (xy<->yx)
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-#define _DEFINE_SWIZZLER2(a, b, name) Vec2<T> name() const { return Vec2<T>(a, b); }
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+#define _DEFINE_SWIZZLER2(a, b, name) const Vec2<T> name() const { return Vec2<T>(a, b); }
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#define DEFINE_SWIZZLER2(a, b, a2, b2, a3, b3, a4, b4) \
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_DEFINE_SWIZZLER2(a, b, a##b); \
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_DEFINE_SWIZZLER2(a, b, a2##b2); \
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@@ -326,20 +322,6 @@ public:
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DEFINE_SWIZZLER2(y, z, g, b, v, w, t, q);
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#undef DEFINE_SWIZZLER2
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#undef _DEFINE_SWIZZLER2
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-
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- // Inserters to add new elements to effectively create larger vectors containing this Vec2
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- Vec4<T> InsertBeforeX(const T& value) {
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- return Vec4<T>(value, x, y, z);
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- }
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- Vec4<T> InsertBeforeY(const T& value) {
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- return Vec4<T>(x, value, y, z);
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- }
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- Vec4<T> InsertBeforeZ(const T& value) {
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- return Vec4<T>(x, y, value, z);
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- }
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- Vec4<T> Append(const T& value) {
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- return Vec4<T>(x, y, z, value);
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- }
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};
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template<typename T, typename V>
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@@ -383,34 +365,34 @@ public:
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a[0] = x; a[1] = y; a[2] = z; a[3] = w;
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}
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- Vec4 operator +(const Vec4& other) const
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+ Vec4<decltype(T{}+T{})> operator +(const Vec4& other) const
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{
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- return Vec4(x+other.x, y+other.y, z+other.z, w+other.w);
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+ return MakeVec(x+other.x, y+other.y, z+other.z, w+other.w);
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}
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void operator += (const Vec4& other)
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{
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x+=other.x; y+=other.y; z+=other.z; w+=other.w;
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}
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- Vec4 operator -(const Vec4 &other) const
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+ Vec4<decltype(T{}-T{})> operator -(const Vec4 &other) const
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{
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- return Vec4(x-other.x, y-other.y, z-other.z, w-other.w);
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+ return MakeVec(x-other.x, y-other.y, z-other.z, w-other.w);
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}
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void operator -= (const Vec4 &other)
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{
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x-=other.x; y-=other.y; z-=other.z; w-=other.w;
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}
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- Vec4 operator -() const
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+ Vec4<decltype(-T{})> operator -() const
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{
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- return Vec4(-x,-y,-z,-w);
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+ return MakeVec(-x,-y,-z,-w);
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}
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- Vec4 operator * (const Vec4 &other) const
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+ Vec4<decltype(T{}*T{})> operator * (const Vec4 &other) const
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{
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- return Vec4(x*other.x, y*other.y, z*other.z, w*other.w);
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+ return MakeVec(x*other.x, y*other.y, z*other.z, w*other.w);
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}
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template<typename V>
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- Vec4 operator * (const V& f) const
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+ Vec4<decltype(T{}*V{})> operator * (const V& f) const
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{
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- return Vec4(x*f,y*f,z*f,w*f);
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+ return MakeVec(x*f,y*f,z*f,w*f);
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}
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template<typename V>
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void operator *= (const V& f)
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@@ -418,9 +400,9 @@ public:
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x*=f; y*=f; z*=f; w*=f;
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}
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template<typename V>
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- Vec4 operator / (const V& f) const
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+ Vec4<decltype(T{}/V{})> operator / (const V& f) const
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{
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- return Vec4(x/f,y/f,z/f,w/f);
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+ return MakeVec(x/f,y/f,z/f,w/f);
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}
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template<typename V>
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void operator /= (const V& f)
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@@ -469,7 +451,7 @@ public:
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// swizzlers - create a subvector of specific components
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// e.g. Vec2 uv() { return Vec2(x,y); }
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// _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all component names (x<->r) and permutations (xy<->yx)
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-#define _DEFINE_SWIZZLER2(a, b, name) Vec2<T> name() const { return Vec2<T>(a, b); }
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+#define _DEFINE_SWIZZLER2(a, b, name) const Vec2<T> name() const { return Vec2<T>(a, b); }
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#define DEFINE_SWIZZLER2(a, b, a2, b2) \
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_DEFINE_SWIZZLER2(a, b, a##b); \
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_DEFINE_SWIZZLER2(a, b, a2##b2); \
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@@ -485,7 +467,7 @@ public:
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#undef DEFINE_SWIZZLER2
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#undef _DEFINE_SWIZZLER2
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-#define _DEFINE_SWIZZLER3(a, b, c, name) Vec3<T> name() const { return Vec3<T>(a, b, c); }
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+#define _DEFINE_SWIZZLER3(a, b, c, name) const Vec3<T> name() const { return Vec3<T>(a, b, c); }
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#define DEFINE_SWIZZLER3(a, b, c, a2, b2, c2) \
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_DEFINE_SWIZZLER3(a, b, c, a##b##c); \
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_DEFINE_SWIZZLER3(a, c, b, a##c##b); \
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@@ -510,69 +492,121 @@ public:
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template<typename T, typename V>
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-Vec4<T> operator * (const V& f, const Vec4<T>& vec)
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+Vec4<decltype(V{}*T{})> operator * (const V& f, const Vec4<T>& vec)
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{
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- return Vec4<T>(f*vec.x,f*vec.y,f*vec.z,f*vec.w);
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+ return MakeVec(f*vec.x,f*vec.y,f*vec.z,f*vec.w);
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}
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typedef Vec4<float> Vec4f;
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template<typename T>
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-static inline T Dot(const Vec2<T>& a, const Vec2<T>& b)
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+static inline decltype(T{}*T{}+T{}*T{}) Dot(const Vec2<T>& a, const Vec2<T>& b)
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{
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return a.x*b.x + a.y*b.y;
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}
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template<typename T>
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-static inline T Dot(const Vec3<T>& a, const Vec3<T>& b)
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+static inline decltype(T{}*T{}+T{}*T{}) Dot(const Vec3<T>& a, const Vec3<T>& b)
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{
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return a.x*b.x + a.y*b.y + a.z*b.z;
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}
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template<typename T>
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-static inline T Dot(const Vec4<T>& a, const Vec4<T>& b)
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+static inline decltype(T{}*T{}+T{}*T{}) Dot(const Vec4<T>& a, const Vec4<T>& b)
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{
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return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w;
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}
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template<typename T>
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-static inline Vec3<T> Cross(const Vec3<T>& a, const Vec3<T>& b)
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+static inline Vec3<decltype(T{}*T{}-T{}*T{})> Cross(const Vec3<T>& a, const Vec3<T>& b)
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{
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- return Vec3<T>(a.y*b.z-a.z*b.y, a.z*b.x-a.x*b.z, a.x*b.y-a.y*b.x);
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+ return MakeVec(a.y*b.z-a.z*b.y, a.z*b.x-a.x*b.z, a.x*b.y-a.y*b.x);
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}
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// linear interpolation via float: 0.0=begin, 1.0=end
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template<typename X>
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-static inline X Lerp(const X& begin, const X& end, const float t)
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+static inline decltype(X{}*float{}+X{}*float{}) Lerp(const X& begin, const X& end, const float t)
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{
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return begin*(1.f-t) + end*t;
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}
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// linear interpolation via int: 0=begin, base=end
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template<typename X, int base>
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-static inline X LerpInt(const X& begin, const X& end, const int t)
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+static inline decltype((X{}*int{}+X{}*int{}) / base) LerpInt(const X& begin, const X& end, const int t)
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{
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return (begin*(base-t) + end*t) / base;
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}
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// Utility vector factories
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template<typename T>
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-static inline Vec2<T> MakeVec2(const T& x, const T& y)
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+static inline Vec2<T> MakeVec(const T& x, const T& y)
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{
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return Vec2<T>{x, y};
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}
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template<typename T>
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-static inline Vec3<T> MakeVec3(const T& x, const T& y, const T& z)
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+static inline Vec3<T> MakeVec(const T& x, const T& y, const T& z)
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{
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return Vec3<T>{x, y, z};
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}
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template<typename T>
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-static inline Vec4<T> MakeVec4(const T& x, const T& y, const T& z, const T& w)
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+static inline Vec4<T> MakeVec(const T& x, const T& y, const Vec2<T>& zw)
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+{
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+ return MakeVec(x, y, zw[0], zw[1]);
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+}
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+
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+template<typename T>
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+static inline Vec3<T> MakeVec(const Vec2<T>& xy, const T& z)
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+{
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+ return MakeVec(xy[0], xy[1], z);
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+}
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+
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+template<typename T>
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+static inline Vec3<T> MakeVec(const T& x, const Vec2<T>& yz)
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+{
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+ return MakeVec(x, yz[0], yz[1]);
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+}
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+
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|
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+template<typename T>
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+static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w)
|
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{
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return Vec4<T>{x, y, z, w};
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}
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|
|
|
|
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+template<typename T>
|
|
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+static inline Vec4<T> MakeVec(const Vec2<T>& xy, const T& z, const T& w)
|
|
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+{
|
|
|
+ return MakeVec(xy[0], xy[1], z, w);
|
|
|
+}
|
|
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+
|
|
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+template<typename T>
|
|
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+static inline Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w)
|
|
|
+{
|
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|
+ return MakeVec(x, yz[0], yz[1], w);
|
|
|
+}
|
|
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+
|
|
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+// NOTE: This has priority over "Vec2<Vec2<T>> MakeVec(const Vec2<T>& x, const Vec2<T>& y)".
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+// Even if someone wanted to use an odd object like Vec2<Vec2<T>>, the compiler would error
|
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|
+// out soon enough due to misuse of the returned structure.
|
|
|
+template<typename T>
|
|
|
+static inline Vec4<T> MakeVec(const Vec2<T>& xy, const Vec2<T>& zw)
|
|
|
+{
|
|
|
+ return MakeVec(xy[0], xy[1], zw[0], zw[1]);
|
|
|
+}
|
|
|
+
|
|
|
+template<typename T>
|
|
|
+static inline Vec4<T> MakeVec(const Vec3<T>& xyz, const T& w)
|
|
|
+{
|
|
|
+ return MakeVec(xyz[0], xyz[1], xyz[2], w);
|
|
|
+}
|
|
|
+
|
|
|
+template<typename T>
|
|
|
+static inline Vec4<T> MakeVec(const T& x, const Vec2<T>& yzw)
|
|
|
+{
|
|
|
+ return MakeVec(x, yzw[0], yzw[1], yzw[2]);
|
|
|
+}
|
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+
|
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+
|
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|
} // namespace
|