Given memory should always be expected to be valid during normal execution, this should be a debug assertion, rather than a check in regular builds.
@@ -128,7 +128,7 @@ static u8* GetPointerFromVMA(const Kernel::Process& process, VAddr vaddr) {
const auto& vm_manager = process.VMManager();
const auto it = vm_manager.FindVMA(vaddr);
- ASSERT(vm_manager.IsValidHandle(it));
+ DEBUG_ASSERT(vm_manager.IsValidHandle(it));
u8* direct_pointer = nullptr;
const auto& vma = it->second;