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gl_shader_disk_cache: Add file and move BaseBindings declaration

ReinUsesLisp 7 лет назад
Родитель
Сommit
145c3ac89e

+ 2 - 0
src/video_core/CMakeLists.txt

@@ -44,6 +44,8 @@ add_library(video_core STATIC
     renderer_opengl/gl_shader_cache.h
     renderer_opengl/gl_shader_decompiler.cpp
     renderer_opengl/gl_shader_decompiler.h
+    renderer_opengl/gl_shader_disk_cache.cpp
+    renderer_opengl/gl_shader_disk_cache.h
     renderer_opengl/gl_shader_gen.cpp
     renderer_opengl/gl_shader_gen.h
     renderer_opengl/gl_shader_manager.cpp

+ 1 - 10
src/video_core/renderer_opengl/gl_shader_cache.h

@@ -16,6 +16,7 @@
 #include "video_core/rasterizer_cache.h"
 #include "video_core/renderer_opengl/gl_resource_manager.h"
 #include "video_core/renderer_opengl/gl_shader_decompiler.h"
+#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
 #include "video_core/renderer_opengl/gl_shader_gen.h"
 
 namespace OpenGL {
@@ -26,16 +27,6 @@ class RasterizerOpenGL;
 using Shader = std::shared_ptr<CachedShader>;
 using Maxwell = Tegra::Engines::Maxwell3D::Regs;
 
-struct BaseBindings {
-    u32 cbuf{};
-    u32 gmem{};
-    u32 sampler{};
-
-    bool operator<(const BaseBindings& rhs) const {
-        return std::tie(cbuf, gmem, sampler) < std::tie(rhs.cbuf, rhs.gmem, rhs.sampler);
-    }
-};
-
 class CachedShader final : public RasterizerCacheObject {
 public:
     CachedShader(VAddr addr, Maxwell::ShaderProgram program_type);

+ 14 - 0
src/video_core/renderer_opengl/gl_shader_disk_cache.cpp

@@ -0,0 +1,14 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
+
+namespace OpenGL {
+
+// Making sure sizes doesn't change by accident
+static_assert(sizeof(BaseBindings) == 12);
+
+} // namespace OpenGL

+ 41 - 0
src/video_core/renderer_opengl/gl_shader_disk_cache.h

@@ -0,0 +1,41 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <tuple>
+
+#include "common/common_types.h"
+#include "video_core/engines/maxwell_3d.h"
+
+namespace OpenGL {
+
+using ProgramCode = std::vector<u64>;
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
+struct BaseBindings {
+private:
+    auto Tie() const {
+        return std::tie(cbuf, gmem, sampler);
+    }
+
+public:
+    u32 cbuf{};
+    u32 gmem{};
+    u32 sampler{};
+
+    bool operator<(const BaseBindings& rhs) const {
+        return Tie() < rhs.Tie();
+    }
+
+    bool operator==(const BaseBindings& rhs) const {
+        return Tie() == rhs.Tie();
+    }
+
+    bool operator!=(const BaseBindings& rhs) const {
+        return !this->operator==(rhs);
+    }
+};
+
+} // namespace OpenGL