|
|
@@ -970,12 +970,20 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
|
|
|
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
|
|
|
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
|
|
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
|
|
|
- const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
|
|
|
auto& viewport = current_state.viewports[i];
|
|
|
- viewport.x = viewport_rect.left;
|
|
|
- viewport.y = viewport_rect.bottom;
|
|
|
- viewport.width = viewport_rect.GetWidth();
|
|
|
- viewport.height = viewport_rect.GetHeight();
|
|
|
+ const auto& src = regs.viewports[i];
|
|
|
+ if (regs.viewport_transform_enabled) {
|
|
|
+ const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
|
|
|
+ viewport.x = viewport_rect.left;
|
|
|
+ viewport.y = viewport_rect.bottom;
|
|
|
+ viewport.width = viewport_rect.GetWidth();
|
|
|
+ viewport.height = viewport_rect.GetHeight();
|
|
|
+ } else {
|
|
|
+ viewport.x = src.x;
|
|
|
+ viewport.y = src.y;
|
|
|
+ viewport.width = src.width;
|
|
|
+ viewport.height = src.height;
|
|
|
+ }
|
|
|
viewport.depth_range_far = regs.viewports[i].depth_range_far;
|
|
|
viewport.depth_range_near = regs.viewports[i].depth_range_near;
|
|
|
}
|