소스 검색

GPU: Implemented register 0x22A.

This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.

Register 0x22A doesn't affect indexed rendering.
Subv 11 년 전
부모
커밋
12a11472f1
2개의 변경된 파일8개의 추가작업 그리고 2개의 파일을 삭제
  1. 2 1
      src/video_core/command_processor.cpp
  2. 6 1
      src/video_core/pica.h

+ 2 - 1
src/video_core/command_processor.cpp

@@ -231,7 +231,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
 
             for (unsigned int index = 0; index < regs.num_vertices; ++index)
             {
-                unsigned int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index;
+                // Indexed rendering doesn't use the start offset
+                unsigned int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : (index + regs.vertex_offset);
 
                 // -1 is a common special value used for primitive restart. Since it's unknown if
                 // the PICA supports it, and it would mess up the caching, guard against it here.

+ 6 - 1
src/video_core/pica.h

@@ -757,7 +757,12 @@ struct Regs {
     // Number of vertices to render
     u32 num_vertices;
 
-    INSERT_PADDING_WORDS(0x5);
+    INSERT_PADDING_WORDS(0x1);
+
+    // The index of the first vertex to render
+    u32 vertex_offset;
+
+    INSERT_PADDING_WORDS(0x3);
 
     // These two trigger rendering of triangles
     u32 trigger_draw;