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@@ -2,8 +2,10 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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+#include <unordered_map>
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#include <QBuffer>
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#include <QBuffer>
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#include <QByteArray>
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#include <QByteArray>
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+#include <QGraphicsOpacityEffect>
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#include <QHBoxLayout>
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#include <QHBoxLayout>
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#include <QIODevice>
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#include <QIODevice>
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#include <QImage>
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#include <QImage>
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@@ -12,11 +14,14 @@
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#include <QPalette>
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#include <QPalette>
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#include <QPixmap>
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#include <QPixmap>
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#include <QProgressBar>
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#include <QProgressBar>
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+#include <QPropertyAnimation>
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#include <QStyleOption>
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#include <QStyleOption>
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-#include <QWindow>
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+#include <QTime>
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+#include <QtConcurrent/QtConcurrentRun>
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/loader/loader.h"
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#include "core/loader/loader.h"
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#include "ui_loading_screen.h"
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#include "ui_loading_screen.h"
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+#include "video_core/rasterizer_interface.h"
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#include "yuzu/loading_screen.h"
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#include "yuzu/loading_screen.h"
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// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
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// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
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@@ -25,11 +30,84 @@
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#include <QMovie>
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#include <QMovie>
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#endif
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#endif
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+constexpr const char PROGRESSBAR_STYLE_PREPARE[] = R"(
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+QProgressBar {}
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+QProgressBar::chunk {})";
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+
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+constexpr const char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
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+QProgressBar {
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+ background-color: black;
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+ border: 2px solid white;
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+ border-radius: 4px;
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+ padding: 2px;
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+}
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+QProgressBar::chunk {
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+ background-color: #0ab9e6;
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+})";
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+
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+constexpr const char PROGRESSBAR_STYLE_BUILD[] = R"(
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+QProgressBar {
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+ background-color: black;
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+ border: 2px solid white;
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+ border-radius: 4px;
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+ padding: 2px;
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+}
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+QProgressBar::chunk {
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+ background-color: #ff3c28;
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+})";
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+
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+constexpr const char PROGRESSBAR_STYLE_COMPLETE[] = R"(
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+QProgressBar {
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+ background-color: #0ab9e6;
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+ border: 2px solid white;
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+ border-radius: 4px;
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+ padding: 2px;
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+}
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+QProgressBar::chunk {
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+ background-color: #ff3c28;
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+})";
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+
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LoadingScreen::LoadingScreen(QWidget* parent)
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LoadingScreen::LoadingScreen(QWidget* parent)
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- : QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()) {
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+ : QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
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+ previous_stage(VideoCore::LoadCallbackStage::Complete) {
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ui->setupUi(this);
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ui->setupUi(this);
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- // Progress bar is hidden until we have a use for it.
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- ui->progress_bar->hide();
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+ setMinimumSize(1280, 720);
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+
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+ // Create a fade out effect to hide this loading screen widget.
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+ // When fading opacity, it will fade to the parent widgets background color, which is why we
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+ // create an internal widget named fade_widget that we use the effect on, while keeping the
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+ // loading screen widget's background color black. This way we can create a fade to black effect
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+ opacity_effect = new QGraphicsOpacityEffect(this);
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+ opacity_effect->setOpacity(1);
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+ ui->fade_parent->setGraphicsEffect(opacity_effect);
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+ fadeout_animation = std::make_unique<QPropertyAnimation>(opacity_effect, "opacity");
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+ fadeout_animation->setDuration(500);
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+ fadeout_animation->setStartValue(1);
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+ fadeout_animation->setEndValue(0);
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+ fadeout_animation->setEasingCurve(QEasingCurve::OutBack);
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+
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+ // After the fade completes, hide the widget and reset the opacity
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+ connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] {
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+ hide();
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+ opacity_effect->setOpacity(1);
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+ emit Hidden();
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+ });
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+ connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
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+ Qt::QueuedConnection);
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+ qRegisterMetaType<VideoCore::LoadCallbackStage>();
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+
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+ stage_translations = {
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+ {VideoCore::LoadCallbackStage::Prepare, tr("Loading...")},
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+ {VideoCore::LoadCallbackStage::Decompile, tr("Preparing Shaders %1 / %2")},
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+ {VideoCore::LoadCallbackStage::Build, tr("Loading Shaders %1 / %2")},
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+ {VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
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+ };
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+ progressbar_style = {
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+ {VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
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+ {VideoCore::LoadCallbackStage::Decompile, PROGRESSBAR_STYLE_DECOMPILE},
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+ {VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
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+ {VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
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+ };
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}
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}
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LoadingScreen::~LoadingScreen() = default;
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LoadingScreen::~LoadingScreen() = default;
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@@ -42,11 +120,11 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
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map.loadFromData(buffer.data(), buffer.size());
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map.loadFromData(buffer.data(), buffer.size());
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ui->banner->setPixmap(map);
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ui->banner->setPixmap(map);
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#else
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#else
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- backing_mem =
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- std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()), buffer.size());
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+ backing_mem = std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()),
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+ static_cast<int>(buffer.size()));
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backing_buf = std::make_unique<QBuffer>(backing_mem.get());
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backing_buf = std::make_unique<QBuffer>(backing_mem.get());
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backing_buf->open(QIODevice::ReadOnly);
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backing_buf->open(QIODevice::ReadOnly);
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- animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray("GIF"));
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+ animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray());
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animation->start();
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animation->start();
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ui->banner->setMovie(animation.get());
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ui->banner->setMovie(animation.get());
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#endif
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#endif
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@@ -54,17 +132,68 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
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}
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}
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if (loader.ReadLogo(buffer) == Loader::ResultStatus::Success) {
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if (loader.ReadLogo(buffer) == Loader::ResultStatus::Success) {
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QPixmap map;
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QPixmap map;
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- map.loadFromData(buffer.data(), buffer.size());
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+ map.loadFromData(buffer.data(), static_cast<uint>(buffer.size()));
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ui->logo->setPixmap(map);
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ui->logo->setPixmap(map);
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}
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}
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+
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+ slow_shader_compile_start = false;
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+ OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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+}
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+
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+void LoadingScreen::OnLoadComplete() {
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+ fadeout_animation->start(QPropertyAnimation::KeepWhenStopped);
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}
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}
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-void LoadingScreen::OnLoadProgress(std::size_t value, std::size_t total) {
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+void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
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+ std::size_t total) {
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+ using namespace std::chrono;
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+ auto now = high_resolution_clock::now();
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+ // reset the timer if the stage changes
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+ if (stage != previous_stage) {
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+ ui->progress_bar->setStyleSheet(progressbar_style[stage]);
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+ // Hide the progress bar during the prepare stage
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+ if (stage == VideoCore::LoadCallbackStage::Prepare) {
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+ ui->progress_bar->hide();
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+ } else {
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+ ui->progress_bar->show();
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+ }
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+ previous_stage = stage;
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+ // reset back to fast shader compiling since the stage changed
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+ slow_shader_compile_start = false;
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+ }
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+ // update the max of the progress bar if the number of shaders change
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if (total != previous_total) {
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if (total != previous_total) {
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- ui->progress_bar->setMaximum(total);
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+ ui->progress_bar->setMaximum(static_cast<int>(total));
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previous_total = total;
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previous_total = total;
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}
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}
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- ui->progress_bar->setValue(value);
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+
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+ QString estimate;
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+ // If theres a drastic slowdown in the rate, then display an estimate
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+ if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
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+ if (!slow_shader_compile_start) {
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+ slow_shader_start = high_resolution_clock::now();
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+ slow_shader_compile_start = true;
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+ slow_shader_first_value = value;
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+ }
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+ // only calculate an estimate time after a second has passed since stage change
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+ auto diff = duration_cast<milliseconds>(now - slow_shader_start);
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+ if (diff > seconds{1}) {
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+ auto eta_mseconds =
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+ static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
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+ (value - slow_shader_first_value) * diff.count());
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+ estimate =
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+ tr("Estimated Time %1")
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+ .arg(QTime(0, 0, 0, 0)
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+ .addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000))
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+ .toString("mm:ss"));
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+ }
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+ }
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+
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+ // update labels and progress bar
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+ ui->stage->setText(stage_translations[stage].arg(value).arg(total));
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+ ui->value->setText(estimate);
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+ ui->progress_bar->setValue(static_cast<int>(value));
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+ previous_time = now;
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}
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}
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void LoadingScreen::paintEvent(QPaintEvent* event) {
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void LoadingScreen::paintEvent(QPaintEvent* event) {
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