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@@ -2,14 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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-#include <atomic>
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#include <cmath>
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#include <cmath>
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#include <cstring>
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#include <cstring>
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-#include <unordered_map>
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-#include <utility>
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-#include <boost/range/algorithm/fill.hpp>
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-#include "common/bit_field.h"
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-#include "common/hash.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/microprofile.h"
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#include "video_core/pica.h"
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#include "video_core/pica.h"
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@@ -17,7 +11,7 @@
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader_interpreter.h"
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#include "video_core/shader/shader_interpreter.h"
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#ifdef ARCHITECTURE_x86_64
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#ifdef ARCHITECTURE_x86_64
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-#include "video_core/shader/shader_jit_x64_compiler.h"
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+#include "video_core/shader/shader_jit_x64.h"
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#endif // ARCHITECTURE_x86_64
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#endif // ARCHITECTURE_x86_64
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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@@ -87,93 +81,33 @@ void UnitState::LoadInputVertex(const InputVertex& input, int num_attributes) {
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conditional_code[1] = false;
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conditional_code[1] = false;
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}
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}
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-class MergedShaderEngine : public ShaderEngine {
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-public:
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- void SetupBatch(const ShaderSetup* setup) override;
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- void Run(UnitState& state, unsigned int entry_point) const override;
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- DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
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- unsigned int entry_point) const override;
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-
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-private:
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- const ShaderSetup* setup = nullptr;
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-};
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-
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-#ifdef ARCHITECTURE_x86_64
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-static std::unordered_map<u64, std::unique_ptr<JitShader>> shader_map;
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-static const JitShader* jit_shader;
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-#endif // ARCHITECTURE_x86_64
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+MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
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-void ClearCache() {
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#ifdef ARCHITECTURE_x86_64
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#ifdef ARCHITECTURE_x86_64
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- shader_map.clear();
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+static std::unique_ptr<JitX64Engine> jit_engine;
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#endif // ARCHITECTURE_x86_64
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#endif // ARCHITECTURE_x86_64
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-}
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-
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-void MergedShaderEngine::SetupBatch(const ShaderSetup* setup_) {
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- setup = setup_;
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- if (setup == nullptr)
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- return;
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+static InterpreterEngine interpreter_engine;
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+ShaderEngine* GetEngine() {
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#ifdef ARCHITECTURE_x86_64
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#ifdef ARCHITECTURE_x86_64
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+ // TODO(yuriks): Re-initialize on each change rather than being persistent
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if (VideoCore::g_shader_jit_enabled) {
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if (VideoCore::g_shader_jit_enabled) {
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- u64 code_hash = Common::ComputeHash64(&setup->program_code, sizeof(setup->program_code));
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- u64 swizzle_hash = Common::ComputeHash64(&setup->swizzle_data, sizeof(setup->swizzle_data));
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-
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- u64 cache_key = code_hash ^ swizzle_hash;
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- auto iter = shader_map.find(cache_key);
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- if (iter != shader_map.end()) {
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- jit_shader = iter->second.get();
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- } else {
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- auto shader = std::make_unique<JitShader>();
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- shader->Compile();
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- jit_shader = shader.get();
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- shader_map[cache_key] = std::move(shader);
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+ if (jit_engine == nullptr) {
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+ jit_engine = std::make_unique<JitX64Engine>();
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}
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}
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+ return jit_engine.get();
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}
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}
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#endif // ARCHITECTURE_x86_64
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#endif // ARCHITECTURE_x86_64
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-}
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-
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-MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
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-
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-void MergedShaderEngine::Run(UnitState& state, unsigned int entry_point) const {
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- ASSERT(setup != nullptr);
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- ASSERT(entry_point < 1024);
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- MICROPROFILE_SCOPE(GPU_Shader);
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+ return &interpreter_engine;
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+}
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+void Shutdown() {
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#ifdef ARCHITECTURE_x86_64
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#ifdef ARCHITECTURE_x86_64
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- if (VideoCore::g_shader_jit_enabled) {
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- jit_shader->Run(*setup, state, entry_point);
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- } else {
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- DebugData<false> dummy_debug_data;
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- RunInterpreter(*setup, state, dummy_debug_data, entry_point);
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- }
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-#else
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- DebugData<false> dummy_debug_data;
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- RunInterpreter(*setup, state, dummy_debug_data, entry_point);
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+ jit_engine = nullptr;
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#endif // ARCHITECTURE_x86_64
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#endif // ARCHITECTURE_x86_64
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}
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}
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-DebugData<true> MergedShaderEngine::ProduceDebugInfo(const InputVertex& input, int num_attributes,
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- unsigned int entry_point) const {
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- ASSERT(setup != nullptr);
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- ASSERT(entry_point < 1024);
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-
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- UnitState state;
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- DebugData<true> debug_data;
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-
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- // Setup input register table
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- boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
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- state.LoadInputVertex(input, num_attributes);
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- RunInterpreter(*setup, state, debug_data, entry_point);
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- return debug_data;
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-}
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-
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-ShaderEngine* GetEngine() {
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- static MergedShaderEngine merged_engine;
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- return &merged_engine;
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-}
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-
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} // namespace Shader
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} // namespace Shader
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} // namespace Pica
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} // namespace Pica
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