Procházet zdrojové kódy

renderer_opengl: Only invalidate the framebuffer region, not flush.

bunnei před 8 roky
rodič
revize
0f8401906b

+ 3 - 4
src/video_core/renderer_opengl/renderer_opengl.cpp

@@ -141,11 +141,10 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
     const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
     const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
 
-    // TODO(bunnei): The framebuffer region should only be flushed and invalidated if it is
-    // written to, not every frame. When we find the right place for this, the below line can be
-    // removed.
+    // TODO(bunnei): The framebuffer region should only be invalidated if it is written to, not
+    // every frame. When we find the right place for this, the below line can be removed.
     Memory::RasterizerFlushVirtualRegion(framebuffer_addr, size_in_bytes,
-                                         Memory::FlushMode::FlushAndInvalidate);
+                                         Memory::FlushMode::Invalidate);
 
     // Framebuffer orientation handling
     framebuffer_transform_flags = framebuffer.transform_flags;