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gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface.

- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
bunnei 7 лет назад
Родитель
Сommit
0f43564d09
1 измененных файлов с 4 добавлено и 1 удалено
  1. 4 1
      src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

+ 4 - 1
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@@ -1031,7 +1031,10 @@ void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
                                                 const Surface& dst_surface) {
     const auto& src_params{src_surface->GetSurfaceParams()};
     const auto& dst_params{dst_surface->GetSurfaceParams()};
-    FlushRegion(src_params.addr, dst_params.MemorySize());
+
+    // Flush enough memory for both the source and destination surface
+    FlushRegion(src_params.addr, std::max(src_params.MemorySize(), dst_params.MemorySize()));
+
     LoadSurface(dst_surface);
 }