yuzu: Read mouse scroll
@@ -76,7 +76,7 @@ void MappingFactory::RegisterButton(const MappingData& data) {
break;
case EngineInputType::Analog:
// Ignore mouse axis when mapping buttons
- if (data.engine == "mouse") {
+ if (data.engine == "mouse" && data.index != 4) {
return;
}
new_input.Set("axis", data.index);
@@ -1466,6 +1466,12 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
input_subsystem->GetMouse()->PressButton(0, 0, 0, 0, button);
+void ConfigureInputPlayer::wheelEvent(QWheelEvent* event) {
+ const int x = event->angleDelta().x();
+ const int y = event->angleDelta().y();
+ input_subsystem->GetMouse()->MouseWheelChange(x, y);
+}
+
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
if (!input_setter || !event) {
@@ -116,6 +116,9 @@ private:
/// Handle mouse button press events.
void mousePressEvent(QMouseEvent* event) override;
+ /// Handle mouse wheel move events.
+ void wheelEvent(QWheelEvent* event) override;
/// Handle key press events.
void keyPressEvent(QKeyEvent* event) override;