Răsfoiți Sursa

Merge pull request #1491 from lioncash/reference

filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem by reference
bunnei 7 ani în urmă
părinte
comite
0d2ba0a320

+ 1 - 1
src/core/core.cpp

@@ -148,7 +148,7 @@ struct System::Impl {
         telemetry_session = std::make_unique<Core::TelemetrySession>();
         service_manager = std::make_shared<Service::SM::ServiceManager>();
 
-        Service::Init(service_manager, virtual_filesystem);
+        Service::Init(service_manager, *virtual_filesystem);
         GDBStub::Init();
 
         renderer = VideoCore::CreateRenderer(emu_window);

+ 8 - 8
src/core/hle/service/filesystem/filesystem.cpp

@@ -361,19 +361,19 @@ FileSys::VirtualDir GetModificationLoadRoot(u64 title_id) {
     return bis_factory->GetModificationLoadRoot(title_id);
 }
 
-void CreateFactories(const FileSys::VirtualFilesystem& vfs, bool overwrite) {
+void CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite) {
     if (overwrite) {
         bis_factory = nullptr;
         save_data_factory = nullptr;
         sdmc_factory = nullptr;
     }
 
-    auto nand_directory = vfs->OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir),
-                                             FileSys::Mode::ReadWrite);
-    auto sd_directory = vfs->OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir),
-                                           FileSys::Mode::ReadWrite);
-    auto load_directory = vfs->OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
-                                             FileSys::Mode::ReadWrite);
+    auto nand_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir),
+                                            FileSys::Mode::ReadWrite);
+    auto sd_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir),
+                                          FileSys::Mode::ReadWrite);
+    auto load_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
+                                            FileSys::Mode::ReadWrite);
 
     if (bis_factory == nullptr)
         bis_factory = std::make_unique<FileSys::BISFactory>(nand_directory, load_directory);
@@ -383,7 +383,7 @@ void CreateFactories(const FileSys::VirtualFilesystem& vfs, bool overwrite) {
         sdmc_factory = std::make_unique<FileSys::SDMCFactory>(std::move(sd_directory));
 }
 
-void InstallInterfaces(SM::ServiceManager& service_manager, const FileSys::VirtualFilesystem& vfs) {
+void InstallInterfaces(SM::ServiceManager& service_manager, FileSys::VfsFilesystem& vfs) {
     romfs_factory = nullptr;
     CreateFactories(vfs, false);
     std::make_shared<FSP_LDR>()->InstallAsService(service_manager);

+ 2 - 2
src/core/hle/service/filesystem/filesystem.h

@@ -57,9 +57,9 @@ FileSys::VirtualDir GetModificationLoadRoot(u64 title_id);
 
 // Creates the SaveData, SDMC, and BIS Factories. Should be called once and before any function
 // above is called.
-void CreateFactories(const FileSys::VirtualFilesystem& vfs, bool overwrite = true);
+void CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite = true);
 
-void InstallInterfaces(SM::ServiceManager& service_manager, const FileSys::VirtualFilesystem& vfs);
+void InstallInterfaces(SM::ServiceManager& service_manager, FileSys::VfsFilesystem& vfs);
 
 // A class that wraps a VfsDirectory with methods that return ResultVal and ResultCode instead of
 // pointers and booleans. This makes using a VfsDirectory with switch services much easier and

+ 2 - 2
src/core/hle/service/service.cpp

@@ -197,7 +197,7 @@ ResultCode ServiceFrameworkBase::HandleSyncRequest(Kernel::HLERequestContext& co
 // Module interface
 
 /// Initialize ServiceManager
-void Init(std::shared_ptr<SM::ServiceManager>& sm, const FileSys::VirtualFilesystem& rfs) {
+void Init(std::shared_ptr<SM::ServiceManager>& sm, FileSys::VfsFilesystem& vfs) {
     // NVFlinger needs to be accessed by several services like Vi and AppletOE so we instantiate it
     // here and pass it into the respective InstallInterfaces functions.
     auto nv_flinger = std::make_shared<NVFlinger::NVFlinger>();
@@ -220,7 +220,7 @@ void Init(std::shared_ptr<SM::ServiceManager>& sm, const FileSys::VirtualFilesys
     EUPLD::InstallInterfaces(*sm);
     Fatal::InstallInterfaces(*sm);
     FGM::InstallInterfaces(*sm);
-    FileSystem::InstallInterfaces(*sm, rfs);
+    FileSystem::InstallInterfaces(*sm, vfs);
     Friend::InstallInterfaces(*sm);
     GRC::InstallInterfaces(*sm);
     HID::InstallInterfaces(*sm);

+ 1 - 2
src/core/hle/service/service.h

@@ -180,8 +180,7 @@ private:
 };
 
 /// Initialize ServiceManager
-void Init(std::shared_ptr<SM::ServiceManager>& sm,
-          const std::shared_ptr<FileSys::VfsFilesystem>& vfs);
+void Init(std::shared_ptr<SM::ServiceManager>& sm, FileSys::VfsFilesystem& vfs);
 
 /// Shutdown ServiceManager
 void Shutdown();

+ 4 - 4
src/yuzu/main.cpp

@@ -176,7 +176,7 @@ GMainWindow::GMainWindow()
     OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
 
     // Necessary to load titles from nand in gamelist.
-    Service::FileSystem::CreateFactories(vfs);
+    Service::FileSystem::CreateFactories(*vfs);
     game_list->LoadCompatibilityList();
     game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
 
@@ -1139,7 +1139,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
         FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir
                                                                       : FileUtil::UserPath::NANDDir,
                               dir_path.toStdString());
-        Service::FileSystem::CreateFactories(vfs);
+        Service::FileSystem::CreateFactories(*vfs);
         game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
     }
 }
@@ -1410,7 +1410,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
 
         const auto function = [this, &keys, &pdm] {
             keys.PopulateFromPartitionData(pdm);
-            Service::FileSystem::CreateFactories(vfs);
+            Service::FileSystem::CreateFactories(*vfs);
             keys.DeriveETicket(pdm);
         };
 
@@ -1450,7 +1450,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
         prog.close();
     }
 
-    Service::FileSystem::CreateFactories(vfs);
+    Service::FileSystem::CreateFactories(*vfs);
 
     if (behavior == ReinitializeKeyBehavior::Warning) {
         game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);

+ 1 - 1
src/yuzu_cmd/yuzu.cpp

@@ -175,7 +175,7 @@ int main(int argc, char** argv) {
 
     Core::System& system{Core::System::GetInstance()};
     system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
-    Service::FileSystem::CreateFactories(system.GetFilesystem());
+    Service::FileSystem::CreateFactories(*system.GetFilesystem());
 
     SCOPE_EXIT({ system.Shutdown(); });