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shader/track: Search inside of conditional nodes

Some games search conditionally use global memory instructions. This
allows the heuristic to search inside conditional nodes for the source
constant buffer.
ReinUsesLisp 7 лет назад
Родитель
Сommit
0d1d755086
1 измененных файлов с 11 добавлено и 0 удалено
  1. 11 0
      src/video_core/shader/track.cpp

+ 11 - 0
src/video_core/shader/track.cpp

@@ -19,6 +19,13 @@ std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
             if (operation->GetCode() == operation_code)
                 return {node, cursor};
         }
+        if (const auto conditional = std::get_if<ConditionalNode>(node)) {
+            const auto& code = conditional->GetCode();
+            const auto [found, internal_cursor] =
+                FindOperation(code, static_cast<s64>(code.size() - 1), operation_code);
+            if (found)
+                return {found, cursor};
+        }
     }
     return {};
 }
@@ -50,6 +57,10 @@ Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) {
         }
         return nullptr;
     }
+    if (const auto conditional = std::get_if<ConditionalNode>(tracked)) {
+        const auto& code = conditional->GetCode();
+        return TrackCbuf(tracked, code, static_cast<s64>(code.size()));
+    }
     return nullptr;
 }