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service/time: Add virtual destructors where applicable

Many of these implementations are used to implement a polymorphic
interface. While not directly used polymorphically, this prevents
virtual destruction from ever becoming an issue.
Lioncash 6 лет назад
Родитель
Сommit
0cfd3b94db

+ 1 - 0
src/core/hle/service/time/steady_clock_core.h

@@ -16,6 +16,7 @@ namespace Service::Time::Clock {
 class SteadyClockCore {
 class SteadyClockCore {
 public:
 public:
     SteadyClockCore() = default;
     SteadyClockCore() = default;
+    virtual ~SteadyClockCore() = default;
 
 
     const Common::UUID& GetClockSourceId() const {
     const Common::UUID& GetClockSourceId() const {
         return clock_source_id;
         return clock_source_id;

+ 1 - 1
src/core/hle/service/time/system_clock_context_update_callback.h

@@ -20,7 +20,7 @@ namespace Service::Time::Clock {
 class SystemClockContextUpdateCallback {
 class SystemClockContextUpdateCallback {
 public:
 public:
     SystemClockContextUpdateCallback();
     SystemClockContextUpdateCallback();
-    ~SystemClockContextUpdateCallback();
+    virtual ~SystemClockContextUpdateCallback();
 
 
     bool NeedUpdate(const SystemClockContext& value) const;
     bool NeedUpdate(const SystemClockContext& value) const;
 
 

+ 1 - 1
src/core/hle/service/time/system_clock_core.h

@@ -22,7 +22,7 @@ class SystemClockContextUpdateCallback;
 class SystemClockCore {
 class SystemClockCore {
 public:
 public:
     explicit SystemClockCore(SteadyClockCore& steady_clock_core);
     explicit SystemClockCore(SteadyClockCore& steady_clock_core);
-    ~SystemClockCore();
+    virtual ~SystemClockCore();
 
 
     SteadyClockCore& GetSteadyClockCore() const {
     SteadyClockCore& GetSteadyClockCore() const {
         return steady_clock_core;
         return steady_clock_core;