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ci: Populate build repository from Azure environment

Zach Hilman 6 anos atrás
pai
commit
0c8b6b0351
1 arquivos alterados com 2 adições e 11 exclusões
  1. 2 11
      src/common/CMakeLists.txt

+ 2 - 11
src/common/CMakeLists.txt

@@ -3,17 +3,8 @@
 # could affect the result, but much more unlikely than the following files. Keeping a list of files
 # like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
 set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
-if (DEFINED ENV{CI})
-  if (DEFINED ENV{TRAVIS})
-    set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
-    set(BUILD_TAG $ENV{TRAVIS_TAG})
-  elseif(DEFINED ENV{APPVEYOR})
-    set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
-    set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
-  elseif(DEFINED ENV{AZURE})
-    set(BUILD_REPOSITORY $ENV{AZURE_REPO_NAME})
-    set(BUILD_TAG $ENV{AZURE_REPO_TAG})
-  endif()
+if (DEFINED ENV{AZURECIREPO})
+  set(BUILD_REPOSITORY $ENV{AZURECIREPO})
 endif()
 if (DEFINED ENV{TITLEBARFORMATIDLE})
   set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})