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core: Namespace EmuWindow

Gets the class out of the global namespace.
Lioncash 8 лет назад
Родитель
Сommit
0a93b45b6a

+ 2 - 2
src/core/core.cpp

@@ -88,7 +88,7 @@ System::ResultStatus System::SingleStep() {
     return RunLoop(false);
 }
 
-System::ResultStatus System::Load(EmuWindow& emu_window, const std::string& filepath) {
+System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
     app_loader = Loader::GetLoader(virtual_filesystem->OpenFile(filepath, FileSys::Mode::Read));
 
     if (!app_loader) {
@@ -151,7 +151,7 @@ Cpu& System::CpuCore(size_t core_index) {
     return *cpu_cores[core_index];
 }
 
-System::ResultStatus System::Init(EmuWindow& emu_window) {
+System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
     LOG_DEBUG(HW_Memory, "initialized OK");
 
     CoreTiming::Init();

+ 6 - 3
src/core/core.h

@@ -22,9 +22,12 @@
 #include "video_core/debug_utils/debug_utils.h"
 #include "video_core/gpu.h"
 
-class EmuWindow;
 class ARM_Interface;
 
+namespace Core::Frontend {
+class EmuWindow;
+}
+
 namespace Service::SM {
 class ServiceManager;
 }
@@ -99,7 +102,7 @@ public:
      * @param filepath String path to the executable application to load on the host file system.
      * @returns ResultStatus code, indicating if the operation succeeded.
      */
-    ResultStatus Load(EmuWindow& emu_window, const std::string& filepath);
+    ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath);
 
     /**
      * Indicates if the emulated system is powered on (all subsystems initialized and able to run an
@@ -227,7 +230,7 @@ private:
      *                   input.
      * @return ResultStatus code, indicating if the operation succeeded.
      */
-    ResultStatus Init(EmuWindow& emu_window);
+    ResultStatus Init(Frontend::EmuWindow& emu_window);
 
     /// RealVfsFilesystem instance
     FileSys::VirtualFilesystem virtual_filesystem;

+ 4 - 0
src/core/frontend/emu_window.cpp

@@ -8,6 +8,8 @@
 #include "core/frontend/input.h"
 #include "core/settings.h"
 
+namespace Core::Frontend {
+
 class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
                               public std::enable_shared_from_this<TouchState> {
 public:
@@ -108,3 +110,5 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
 void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
     NotifyFramebufferLayoutChanged(Layout::DefaultFrameLayout(width, height));
 }
+
+} // namespace Core::Frontend

+ 4 - 0
src/core/frontend/emu_window.h

@@ -10,6 +10,8 @@
 #include "common/common_types.h"
 #include "core/frontend/framebuffer_layout.h"
 
+namespace Core::Frontend {
+
 /**
  * Abstraction class used to provide an interface between emulation code and the frontend
  * (e.g. SDL, QGLWidget, GLFW, etc...).
@@ -166,3 +168,5 @@ private:
      */
     std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
 };
+
+} // namespace Core::Frontend

+ 1 - 1
src/video_core/renderer_base.cpp

@@ -10,7 +10,7 @@
 
 namespace VideoCore {
 
-RendererBase::RendererBase(EmuWindow& window) : render_window{window} {
+RendererBase::RendererBase(Core::Frontend::EmuWindow& window) : render_window{window} {
     RefreshBaseSettings();
 }
 

+ 4 - 2
src/video_core/renderer_base.h

@@ -11,7 +11,9 @@
 #include "video_core/gpu.h"
 #include "video_core/rasterizer_interface.h"
 
+namespace Core::Frontend {
 class EmuWindow;
+}
 
 namespace VideoCore {
 
@@ -21,7 +23,7 @@ struct RendererSettings {
 
 class RendererBase : NonCopyable {
 public:
-    explicit RendererBase(EmuWindow& window);
+    explicit RendererBase(Core::Frontend::EmuWindow& window);
     virtual ~RendererBase();
 
     /// Swap buffers (render frame)
@@ -59,7 +61,7 @@ protected:
     /// Refreshes settings specific to the rasterizer.
     void RefreshRasterizerSetting();
 
-    EmuWindow& render_window; ///< Reference to the render window handle.
+    Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
     std::unique_ptr<RasterizerInterface> rasterizer;
     f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
     int m_current_frame = 0;  ///< Current frame, should be set by the renderer

+ 1 - 1
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -36,7 +36,7 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
 MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
 MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
 
-RasterizerOpenGL::RasterizerOpenGL(EmuWindow& window) : emu_window{window} {
+RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window) : emu_window{window} {
     // Create sampler objects
     for (size_t i = 0; i < texture_samplers.size(); ++i) {
         texture_samplers[i].Create();

+ 6 - 3
src/video_core/renderer_opengl/gl_rasterizer.h

@@ -21,12 +21,15 @@
 #include "video_core/renderer_opengl/gl_state.h"
 #include "video_core/renderer_opengl/gl_stream_buffer.h"
 
-class EmuWindow;
 struct ScreenInfo;
 
+namespace Core::Frontend {
+class EmuWindow;
+}
+
 class RasterizerOpenGL : public VideoCore::RasterizerInterface {
 public:
-    explicit RasterizerOpenGL(EmuWindow& renderer);
+    explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer);
     ~RasterizerOpenGL() override;
 
     void DrawArrays() override;
@@ -145,7 +148,7 @@ private:
 
     RasterizerCacheOpenGL res_cache;
 
-    EmuWindow& emu_window;
+    Core::Frontend::EmuWindow& emu_window;
 
     std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
     OGLVertexArray sw_vao;

+ 5 - 3
src/video_core/renderer_opengl/renderer_opengl.cpp

@@ -18,7 +18,6 @@
 #include "core/tracer/recorder.h"
 #include "video_core/renderer_opengl/renderer_opengl.h"
 #include "video_core/utils.h"
-#include "video_core/video_core.h"
 
 static const char vertex_shader[] = R"(
 #version 150 core
@@ -92,7 +91,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
     return matrix;
 }
 
-ScopeAcquireGLContext::ScopeAcquireGLContext(EmuWindow& emu_window_) : emu_window{emu_window_} {
+ScopeAcquireGLContext::ScopeAcquireGLContext(Core::Frontend::EmuWindow& emu_window_)
+    : emu_window{emu_window_} {
     if (Settings::values.use_multi_core) {
         emu_window.MakeCurrent();
     }
@@ -103,7 +103,9 @@ ScopeAcquireGLContext::~ScopeAcquireGLContext() {
     }
 }
 
-RendererOpenGL::RendererOpenGL(EmuWindow& window) : VideoCore::RendererBase{window} {}
+RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window)
+    : VideoCore::RendererBase{window} {}
+
 RendererOpenGL::~RendererOpenGL() = default;
 
 /// Swap buffers (render frame)

+ 5 - 3
src/video_core/renderer_opengl/renderer_opengl.h

@@ -12,7 +12,9 @@
 #include "video_core/renderer_opengl/gl_resource_manager.h"
 #include "video_core/renderer_opengl/gl_state.h"
 
+namespace Core::Frontend {
 class EmuWindow;
+}
 
 /// Structure used for storing information about the textures for the Switch screen
 struct TextureInfo {
@@ -34,16 +36,16 @@ struct ScreenInfo {
 /// Helper class to acquire/release OpenGL context within a given scope
 class ScopeAcquireGLContext : NonCopyable {
 public:
-    explicit ScopeAcquireGLContext(EmuWindow& window);
+    explicit ScopeAcquireGLContext(Core::Frontend::EmuWindow& window);
     ~ScopeAcquireGLContext();
 
 private:
-    EmuWindow& emu_window;
+    Core::Frontend::EmuWindow& emu_window;
 };
 
 class RendererOpenGL : public VideoCore::RendererBase {
 public:
-    explicit RendererOpenGL(EmuWindow& window);
+    explicit RendererOpenGL(Core::Frontend::EmuWindow& window);
     ~RendererOpenGL() override;
 
     /// Swap buffers (render frame)

+ 1 - 1
src/video_core/video_core.cpp

@@ -9,7 +9,7 @@
 
 namespace VideoCore {
 
-std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window) {
+std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) {
     return std::make_unique<RendererOpenGL>(emu_window);
 }
 

+ 3 - 1
src/video_core/video_core.h

@@ -6,7 +6,9 @@
 
 #include <memory>
 
+namespace Core::Frontend {
 class EmuWindow;
+}
 
 namespace VideoCore {
 
@@ -18,6 +20,6 @@ class RendererBase;
  * @note The returned renderer instance is simply allocated. Its Init()
  *       function still needs to be called to fully complete its setup.
  */
-std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window);
+std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window);
 
 } // namespace VideoCore

+ 1 - 1
src/yuzu/bootmanager.h

@@ -101,7 +101,7 @@ signals:
     void ErrorThrown(Core::System::ResultStatus, std::string);
 };
 
-class GRenderWindow : public QWidget, public EmuWindow {
+class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
     Q_OBJECT
 
 public:

+ 1 - 1
src/yuzu_cmd/emu_window/emu_window_sdl2.h

@@ -10,7 +10,7 @@
 
 struct SDL_Window;
 
-class EmuWindow_SDL2 : public EmuWindow {
+class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
 public:
     explicit EmuWindow_SDL2(bool fullscreen);
     ~EmuWindow_SDL2();