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@@ -285,11 +285,10 @@ private:
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Core::System& system;
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// Stored transferable shaders
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std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
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- // Stores whole precompiled cache which will be read from or saved to the precompiled chache
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- // file
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+ // Stores whole precompiled cache which will be read from/saved to the precompiled cache file
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FileSys::VectorVfsFile precompiled_cache_virtual_file;
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// Stores the current offset of the precompiled cache file for IO purposes
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- std::size_t precompiled_cache_virtual_file_offset;
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+ std::size_t precompiled_cache_virtual_file_offset = 0;
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// The cache has been loaded at boot
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bool tried_to_load{};
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