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Merge pull request #555 from Subv/gpu_sysregs

GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
bunnei 8 lat temu
rodzic
commit
09b8a16414

+ 1 - 1
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -538,7 +538,7 @@ private:
             // vertex shader, and what's the value of the fourth element when inside a Tess Eval
             // vertex shader, and what's the value of the fourth element when inside a Tess Eval
             // shader.
             // shader.
             ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
             ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
-            return "vec4(0, 0, gl_InstanceID, gl_VertexID)";
+            return "vec4(0, 0, uintBitsToFloat(gl_InstanceID), uintBitsToFloat(gl_VertexID))";
         default:
         default:
             const u32 index{static_cast<u32>(attribute) -
             const u32 index{static_cast<u32>(attribute) -
                             static_cast<u32>(Attribute::Index::Attribute_0)};
                             static_cast<u32>(Attribute::Index::Attribute_0)};