gl_shader_manager: Unbind GLSL program when binding a host pipeline
@@ -47,6 +47,10 @@ void ProgramManager::BindHostPipeline(GLuint pipeline) {
old_state.geometry = 0;
glDisable(GL_GEOMETRY_PROGRAM_NV);
}
+ } else {
+ if (!is_graphics_bound) {
+ glUseProgram(0);
+ }
glBindProgramPipeline(pipeline);