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const fixes

Adam Heinermann 4 年之前
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097de2febc
共有 2 個文件被更改,包括 3 次插入3 次删除
  1. 1 1
      src/yuzu/bootmanager.cpp
  2. 2 2
      src/yuzu/main.cpp

+ 1 - 1
src/yuzu/bootmanager.cpp

@@ -320,7 +320,7 @@ GRenderWindow::~GRenderWindow() {
 
 void GRenderWindow::OnFrameDisplayed() {
     input_subsystem->GetTas()->UpdateThread();
-    TasInput::TasState new_tas_state = std::get<0>(input_subsystem->GetTas()->GetStatus());
+    const TasInput::TasState new_tas_state = std::get<0>(input_subsystem->GetTas()->GetStatus());
 
     if (!first_frame) {
         last_tas_state = new_tas_state;

+ 2 - 2
src/yuzu/main.cpp

@@ -2831,7 +2831,7 @@ void GMainWindow::OnTasRecord() {
     if (!emulation_running) {
         return;
     }
-    bool is_recording = input_subsystem->GetTas()->Record();
+    const bool is_recording = input_subsystem->GetTas()->Record();
     if (!is_recording) {
         const auto res =
             QMessageBox::question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"),
@@ -3042,7 +3042,7 @@ void GMainWindow::OnTasStateChanged() {
     bool is_running = false;
     bool is_recording = false;
     if (emulation_running) {
-        TasInput::TasState tas_status = std::get<0>(input_subsystem->GetTas()->GetStatus());
+        const TasInput::TasState tas_status = std::get<0>(input_subsystem->GetTas()->GetStatus());
         is_running = tas_status == TasInput::TasState::Running;
         is_recording = tas_status == TasInput::TasState::Recording;
     }